Hi,
I'm trying to manipulate an image that I receive to a function as TStream.
I want to load it from memory and avoid writing to files.
// input variable declared as:
inImage: TStream;
// "lump" variable declared as:
imgLump: Array of TILubyte;
// in the function I do as follows:
// setting input image into a "lump"
SetLength(imgLump, inImage.Size);...
2009-07-04 07:55:11 UTC in Developer's Image Library