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I think there's no IRatingSystem Richard. The EloRatingSystem implements nothing.
Should I refactor it, and get an IRatingSystem? where do I have to put it?.
2009-09-23 21:40:43 UTC in Java Online Gaming Real-time Engine
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You're doing a great work Richard :)
I wish I could help you for the documentation and tutorials, but my english is not very helpful.
Waiting for your update :)
2009-09-22 01:49:57 UTC in Java Online Gaming Real-time Engine
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Yeah, thank you Richard.
That's what I meant in fact. I tried to follow the trace of the GameOver operation and I reached to where the system manage these things called ELO Rating, etc.. this is why I asked.
What I want to do is : Once a game is finished, every one will get some points that go to the database. you know, for example 10 pts for the winner, maybe this change to 20 if he...
2009-09-21 19:26:33 UTC in Java Online Gaming Real-time Engine
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Hi everyone,
I finished a game, and I want to manage the scores. I know that winner takes two points and loser loses two. isn't?
I want to manage that by my own. is that possible?
This is my gameOver code for the GameServerControler class :
public void gameOver (ServerConnectionThread conn, int tableNum, int resultType) {
System.out.println("GOTCHA");
//...
2009-09-14 14:56:03 UTC in Java Online Gaming Real-time Engine
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Thank you, Richard. OK you're right. But I don't think it's possible now, to make States System for the model. I'll just catch when Set is over (it's simple : when one player has no more cards) and I'll call two methods, one for Calculating points, and the other for reset.
I'll use the sendProperty(String, val) to notify other players about SetOver event.
It works good. But I know, it's more...
2009-07-10 21:49:53 UTC in Java Online Gaming Real-time Engine
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I'm using the last JOGRE version now.
I'm trying this today. I'll tell you if it won't work.
Thanks!
2009-07-10 21:38:11 UTC in Java Online Gaming Real-time Engine
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Hey everyone,
I need to build special status different than GameOver for a card game. Let's call it SetOver.
SetOver happens when someone wins a "Set" but not the game.
When it's SetOver, losers get some points, and everything will be reset, so they can play another "Set".
When a Set is over, and one of the players reach an amout of points (for example 600), it's a...
2009-07-09 22:39:35 UTC in Java Online Gaming Real-time Engine
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This is not the only problem in more-than-2-players-mode. The Game Over doesn't work properly too.
2009-02-12 16:51:13 UTC in Java Online Gaming Real-time Engine
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I think it's clear text, but I think you can make encryption before sending. I mean, the communication process use two methods sending and receiving String objects, isn't it? why then not encrypting the String Object before sending it, and decrypt it after receive?.
2009-02-06 19:56:45 UTC in Java Online Gaming Real-time Engine
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I got the solution :
just change a the line above in "JRE_PATH/Security/java.policy" file :
permission java.net.SocketPermission "localhost:1024-", "listen";
into this one :
permission java.net.SocketPermission "*", "listen,connect,accept,resolve";
I think it's dangerous, and creating a signature for the applet would be safer. But...
2008-12-25 16:03:36 UTC in Java Online Gaming Real-time Engine