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To be honest, I'm kind of at a loss what to do what your last comment :)
2009-06-16 07:45:35 UTC in DAR - Disk ARchive
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That fixes it.
2009-06-09 07:40:42 UTC in weex
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I second that. When you're working a project, it's nice to have all the necessary files in the same location. And when I have it in version control and let some one else check it out, it would be nice if they could use the same FTP configuration. Also, maintaining the IgnoreFiles/dirs list is then part of the project, which is the way it should be.
There are more requests for this...
2009-06-05 13:41:38 UTC in weex
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Version: 2.6.1
Specifying relative paths in directories doesn't work, local or remote. When I make a dir "testdir" in my project and specify: "IgnoreLocalDir = ./testdir", it doesn't listen to that instruction and makes the dir remotely. Same with IgnoreRemoteDir (but with reversed behavior, of course).
2009-06-05 13:34:46 UTC in weex
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It appears that weex doesn't see dotfiles remotely. When I rebuild cache, it always resends the same dotfiles, but nothing else. Also, I have a bunch of dotfiles on the FTP server I made as tests, which do seem to be removed, even after regenerating the cache.
$ weex -r project|grep -i sending
Sending : .htaccess
Sending : .cvsignore
Running again:
$ weex -r...
2009-06-05 13:06:08 UTC in weex
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Allow me to reopen this bug. It has come to my attention that since version 0.72, a more advanced way to prevent the errors when tilting has been implemented. With this version, the erroneous behavior when tilting has returned. However, it's a little different than it was before. Before, it would immediately flicker and release the keys when pressing the tilt key. Now, it does so a little later.
2008-01-15 01:47:23 UTC in DOSBox DOS Emulator
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OK, looking forward to it :)
2007-12-06 12:18:55 UTC in Doomsday Engine
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Can you say when beta6 is going to be released? The package maintainers of Gentoo removed all doomsday packages but beta5.2, so I can't downgrade easily :(.
2007-12-06 10:40:48 UTC in Doomsday Engine
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Hey, I didn't know the fog was being added by the environmental pack (jdep). By looking at the source, I noticed it has a command line option to disable fog (-nofog), but unfortunately, it disables the nice skies as well...
2007-12-06 10:36:04 UTC in Doomsday Engine
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Forgive my petulance for reopening this bug, but the fog is till bothering me. As I said in my previous post, one should be able to choose to disable the fog, just as you would disable particles. You said it is enabled on a per map basis, but where is this specified for each map?
The reason I want to disable fog, is because it causes to much slowdown, the lighting becomes ugly when making a...
2007-12-05 14:58:50 UTC in Doomsday Engine