Kevin Barry

Show:

What's happening?

  • Fix localization_origin in Stage3 SVN

    Stage 3 breaks the localization_origin for model_position. It seems to just be a simple typo mistake. This patch corrects the typo and updates the documentation.

    2009-03-18 23:26:36 UTC in The Player Project

  • Stage camera in Player

    This patch adds support for Player to see the simulated camera from Stage. It also fixes a bug where the stage camera was using the parent's frame of reference rather than the camera's. Patch is against SVN trunk.

    2009-02-06 07:12:23 UTC in The Player Project

  • PlayerV sleep to avoid 100% CPU

    This patch fixes the bug in PlayerV which causes 100% CPU usage due to a tight loop (nanosleep of 0 seconds, 0 nanoseconds). Now the sleep time is fixed at 50ms, for a 20Hz GUI update rate. (Bug referenced on mailing list "Some issues upgrading to 2.1"); This does mean that if you specify a rate of > 20Hz, you won't get it. Also it means that if you specify a rate of < 20Hz there might be a...

    2008-10-12 17:24:27 UTC in The Player Project

  • Comment: playerc_client_read return fix

    playerc_client_read_peek.diff should be applied.

    2008-10-07 16:29:03 UTC in The Player Project

  • Comment: playerc_client_read return fix

    Actually now that I look at this, why is this function implemented the way it is? I think this could be better implemented using the client_peek call, which already does a blocking poll, rather than a test/sleep loop. This also would make it trivial to implement a playerc_client_read_timeout. I'll see about changing this and post back. Please let me know if there is a reason playerc_client_read...

    2008-10-03 20:55:39 UTC in The Player Project

  • playerc_client_read return fix

    The documentation states that playerc_client_read will return NULL on error, however sometimes it returns -1. This is due to someone trying to add a check so it will return NULL when the socket is invalid (client->sock < 0) however it was added to the wrong if statement. This patch fixes it. This also fixes libplayerc++ as the error checking is done against libplayerc. So programs like...

    2008-10-03 20:19:12 UTC in The Player Project

  • Make garminnmea quieter

    Currently the garminnmea driver will output "short time field; ignoring" everytime it gets a message with a short time field, however some GPS devices, such as the NovaTel Propak's, will output a messages at 20Hz regardless of if they have a signal or not. When indoors this causes the "short time field; ignoring" message to be printed 20 times a second... This patch creates a static boolean...

    2008-10-03 19:09:17 UTC in The Player Project

  • Comment: sicklms200 read() bug fix

    The latest patch adds an include for , which I don't have (2-1-patches). Also it changes SickLMS200_Register to sicklms200_Register. I imagine both of these come from 2.2 ? Changing those two things worked and the driver is usable (Tested on Mac OS X/LMS291). Thanks for your work on this driver. My SICK's flash memory thanks you, and the high_avail is great too. (It seems I...

    2008-10-03 19:01:40 UTC in The Player Project

  • clock_gettime replacement (2.1.0 Release won't build on Mac)

    Player 2.1.0 Release does not build on Mac OS X. This is due to new timeout code in messages.cc that uses the Linux/POSIX function clock_gettime. Mac does not support clock_gettime. I've taken a replacement code for clock_gettime from a patch to the Orocos Project and put it into Player's replace system. I've emailed the patch author to confirm that the function is under the GPL, but I think...

    2008-06-14 22:45:10 UTC in The Player Project

  • Fix laser in dummy driver (2.1.0rc2)

    It seems the laser was never updated for the 2.1 API. This fixes it, and also sets the max_range to 8, and sets the value for all of them to max_range.

    2008-05-16 18:37:25 UTC in The Player Project

About Me

  • 2000-06-22 (9 years ago)
  • 43788
  • gorn (My Site)
  • Kevin Barry

Send me a message