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#pragma message Str(RPos(".0", "1.1.4.0"))
prints 0 (should be 6)
#pragma message Str(RPos(".0", "1.1.4.0."))
prints 6 (ok)
#pragma message Str(RPos(".0", "1.0.4.0"))
prints 2 (should be 6)
#pragma message Str(RPos(".0", "1.0.4.0."))
prints 6 (as expected)
I'm using the current version supplied with Inno Setup Quickstart Pack 5.3.4.
2009-08-21 12:07:28 UTC in Inno Setup Preprocessor
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Hi,
Thanks for your contributions. We will be try ioquake with cel shading and consider upgrading our source tree to yours. A few months ago we even took a look at it (since it's the only big, community-driven quake3 engine still in development), but finally stepped back.
Guillermo Miranda.
2007-03-15 16:28:53 UTC in Quake III Arena Cell Shading
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gmiranda committed revision 38 to the Quake III Arena Cell Shading SVN repository, changing 2 files.
2006-12-14 18:37:40 UTC in Quake III Arena Cell Shading
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gmiranda committed revision 37 to the Quake III Arena Cell Shading SVN repository, changing 17 files.
2006-09-11 10:04:34 UTC in Quake III Arena Cell Shading
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gmiranda committed revision 36 to the Quake III Arena Cell Shading SVN repository, changing 1 files.
2006-09-11 09:58:09 UTC in Quake III Arena Cell Shading
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gmiranda committed revision 35 to the Quake III Arena Cell Shading SVN repository, changing 1 files.
2006-07-31 18:41:33 UTC in Quake III Arena Cell Shading
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gmiranda committed revision 34 to the Quake III Arena Cell Shading SVN repository, changing 1 files.
2006-07-31 17:58:31 UTC in Quake III Arena Cell Shading
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gmiranda committed revision 33 to the Quake III Arena Cell Shading SVN repository, changing 1 files.
2006-07-31 17:48:08 UTC in Quake III Arena Cell Shading
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gmiranda committed revision 32 to the Quake III Arena Cell Shading SVN repository, changing 2 files.
2006-07-31 16:50:31 UTC in Quake III Arena Cell Shading
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gmiranda committed revision 31 to the Quake III Arena Cell Shading SVN repository, changing 1 files.
2006-07-30 23:11:46 UTC in Quake III Arena Cell Shading