-
gillius committed revision 668 to the GNE (Game Networking Engine) SVN repository, changing 1 files.
2009-11-15 23:17:52 UTC in GNE (Game Networking Engine)
-
gillius committed revision 667 to the GNE (Game Networking Engine) SVN repository, changing 2 files.
2009-11-15 22:49:07 UTC in GNE (Game Networking Engine)
-
gillius committed revision 666 to the GNE (Game Networking Engine) SVN repository, changing 16 files.
2009-11-15 22:06:37 UTC in GNE (Game Networking Engine)
-
gillius committed revision 665 to the GNE (Game Networking Engine) SVN repository, changing 2 files.
2009-11-15 05:48:30 UTC in GNE (Game Networking Engine)
-
gillius committed revision 664 to the GNE (Game Networking Engine) SVN repository, changing 3 files.
2009-11-14 06:23:41 UTC in GNE (Game Networking Engine)
-
gillius changed the public information on the GNE (Game Networking Engine) project.
2009-05-19 22:16:17 UTC in GNE (Game Networking Engine)
-
gillius changed the public information on the GNE (Game Networking Engine) project.
2009-05-19 22:15:53 UTC in GNE (Game Networking Engine)
-
gillius changed the public information on the GNE (Game Networking Engine) project.
2009-05-19 22:14:55 UTC in GNE (Game Networking Engine)
-
OK, thanks for reporting this. You are right, and I didn't fix all of the issues. ServerConnection also has this problem and I did not fix it there. I applied the same fix to that class. On my side, it still compiles, but I don't have the versions used that trigger the issue.
2009-01-05 20:42:54 UTC in GNE (Game Networking Engine)
-
gillius committed revision 663 to the GNE (Game Networking Engine) SVN repository, changing 1 files.
2009-01-05 20:41:28 UTC in GNE (Game Networking Engine)