GaLoonSoon

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  • Comment: signal<>::disconnect !!!!!!!

    Dear foul_ole_ron: m_connected_slots.erase(it++); "usually" as same as m_connected_slots.erase(iterator(it++)); (it depends on STL, compiler ... maybe more ...) I suggest the latter ... if you don't like surprise. ^_^".

    2008-01-24 18:59:15 UTC in C++ Signal/Slot Library (sigslot)

  • Comment: signal<>::disconnect !!!!!!!

    Solution: Modify disconnect(..) of class _signal_base[0-8] (sigslot.h) ------------------------------------------------------------- Before: ... m_connected_slots.erase(it); pclass->signal_disconnect(this); return; ... After: ... m_connected_slots.erase(iterator(it++)); //@_@ pclass->signal_disconnect(this); continue; //@_@ .....

    2007-11-20 10:38:40 UTC in C++ Signal/Slot Library (sigslot)

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