Vidar Braut Haarr

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  • Followup: RE: 3.10 beta FINAL.

    When clicking their corpse.

    2006-04-27 04:58:37 UTC in CastParty

  • Followup: RE: 3.10 beta FINAL.

    Except if the target is hostile, that is - then it heals the one I click.

    2006-04-24 18:47:50 UTC in CastParty

  • Followup: RE: 3.10 beta FINAL.

    Like the previous poster said; As long as I do not have a target, I heal the one I click on. When I have a target, it heals him no matter who I click on. I'd say that is a showstopper for 3.10 final.

    2006-04-24 18:14:01 UTC in CastParty

  • CastParty_PartyDropDown problem.

    It seems the CastParty_PartyDropDown() function in CastPartyCore/CastPartyFrameEvents.lua assumes that it is being called from a CastParty frame. This breaks it when used with any other party frame mod like MiniGroup2. Maybe instead of checking the frame name you should check the unit? I changed the |if name == "CastPartyMember0" then| to |if unit == "player" then| and...

    2006-03-26 23:36:30 UTC in CastParty

  • Use GConf for settings

    It would be nice if XChat could use GConf to save its settings instead of having its own files. Here is an introductory article to GConf: http://www.osnews.com/story.php?news_id=7367 "Using GConf": http://www.gnome.org/~shaunm/admin-guide/gconf-0.html "GConf manual": http://developer.gnome.org/doc/API/2.0/gconf/index.html Probably the last one is the most relevant.

    2004-07-19 15:25:02 UTC in X-Chat

  • Followup: RE: New web page up

    I'm sorry if you feel that way. It was not intended, calash. You've been invaluable to the fcomm community long before I even began coding fleets. You're invaluable to the fcomm community now. And you will be invaluable in the future. I'm sorry tkay isn't around any more. It's been a long time since we've heard from Orson or Nils. And Devon doesn't look busy either. Tom just told us that...

    2003-10-29 22:06:37 UTC in AI Fleet Commander GPL

  • Followup: RE: could we use jrobots as an example...

    Right, I'll take a look :) I think we're all busy.. We'll have to live with that :/ Nice that you like the current API ! I'm going to make some changes to it, but I really can't work on it as much as I'd like to :/ hehe.. a running pre-alpha before xmas.. it's doable ! Tom needs to give me some GUI stuff then :) Tom ?.

    2003-10-01 13:04:19 UTC in AI Fleet Commander GPL

  • Followup: RE: could we use jrobots as an example...

    We could, yes :) But I don't see the point. The best thing is to make it ourselves, and we have /no/ problem coding this. Oh, and I'm still waiting for comments on my API ?.

    2003-10-01 12:25:29 UTC in AI Fleet Commander GPL

  • Followup: RE: jfcomm: missions question

    I was thinking about using XML for this. If you define them using Java, it must be compiled :/ and besides, this is exactly what XML was made for. So it would look something like this: <Mission> <Information> <Author name="aiforge" email="aiforge@users.sf.net" /> <Subject>Mission name</subject> <Description>Mission...

    2003-09-11 13:16:03 UTC in AI Fleet Commander GPL

  • Any news ?

    Greetings ! So.. what is new ? I haven't done any work on jfcomm since the last update. I'm waiting for your comments on it. And the website.. Calash, what do you think ? - Vidar Braut Haarr.

    2003-08-29 12:39:07 UTC in AI Fleet Commander GPL

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  • 2000-08-01 (9 years ago)
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