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This one may be hard to reproduce, this does the trick on my laptop-
Close all instances of AoI (2.6.1)
Open up one AoI, leave it with a blank new slate.
Open a 2nd AoI, load in RaytraceJavaErr2.aoi
Press crtl-R to open up the render window, leave all settings at their
default (raytrace, etc).
It may or may not render a scene, it always almost gives a Java error,
which varies...
2008-10-23 04:17:32 UTC in Art of Illusion Scripts and Plugins
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This scene http://www.housepixels.com/aoitiki/tiki-download_file.php?fileId=88
contains one trimesh. If you select the faces shown here: http://www.friendlyskies.net/aoiforum/uploads/298_trimeshhang.png
and select "Simplify Selection" from the Mesh menu, it will hang AoI 2.6.1.
2008-09-14 19:23:33 UTC in Art of Illusion
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When two items with transparent textures overlap exactly, the transparency can go away.
Sample "CoplanarInterference.aoi" showing bug at http://www.housepixels.com/aoitiki/tiki-download_file.php?fileId=87
Render with default settings- note the dark patch, which moves from render to render. Change the Z for either polygon from 0 to 1e-10 or -1e-10, and it goes away, rendering properly.
I...
2008-08-27 20:59:01 UTC in Art of Illusion
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The cylindrical and spherical 2d mappings have an "offset" that moves the Y origin along the height of the object, but there's no corresponding way to move the X origin along the width of the object. How about changing the single "offset" parameter to a "width offset" and a "height offset"?.
2008-08-26 02:16:34 UTC in Art of Illusion
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Correction: I know Min and Max are already usable inside expressions- there was one situation where I did want "greater", distinct from mix and max.
2008-08-24 22:26:42 UTC in Art of Illusion
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Add an "expression" color tile with (at least) two color inputs and a numeric input, and one color output. Allow an arbitrary expression using the color functions & inputs color1, color2, value1, x, y, z to generate the output color.
2008-08-24 21:51:08 UTC in Art of Illusion
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An expression tile allows most of the numerical manipulation done by other tiles, but it omits the "greater than" function. How about letting the expression tile use that functionality via "max(a,b)" or "greater(a,b)"
(Not very important feature request, since we can always use that "greater" tile...)
2008-08-24 21:47:29 UTC in Art of Illusion
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I was able to reproduce it with a new instance of AoI 261, but it's a complicated series of clicks. Let me try to simplify it some... aha!
Open AoI
Click in the "Camera 1" view
Set a template image
Click the "move view" tool (brown eye with 4-way arrow over it)
Click "Top" view
Use "Hide template" command from menu
see java error.
2008-08-24 02:12:47 UTC in Art of Illusion
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Some png's have an alpha channel that the 'create image texture' window misses. See the attached 'one row.png', it has an alpha that's usable from an "image pattern" tile in the procedural texture editor, but the mask channel doesn't show up in the image mapped texture editor.
2008-08-21 19:35:38 UTC in Art of Illusion
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I just realized I need to have my Reference Image render- part of the reference image has a checkerboard, and I want to ensure the semi-translucent grid in my procedural texture matches the grid in the reference image.
The workaround is to create a flat rectangular mesh the same aspect ratio as my image, and create an image texture.
However, one can (in AoI 2.6.1) select a reference image...
2008-08-21 19:03:39 UTC in Art of Illusion