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I don't know if it's only the doors which are too slow or the whole thing, but anyway, test this one :
http://www.city-mail.com/moon/descendarium/demos/d202helix.zip
it's supposed to show how to get the helix cannon in d2 level 2, but it clearly doesn't work !
2007-08-24 09:17:21 UTC in D2X-XL
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Fixed in a patch I just posted yesterday in the section "patches" of this site.
2007-08-24 09:15:23 UTC in D2X-XL
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The 1.2.8 version fixes the crash on restart of version 1.2.7, but still has a bug related to panning effects which happens at the end of a level in d2x-xl.
The patch is only 1 line to change, it's just something silly they forgot...
2007-08-23 18:03:35 UTC in D2X-XL
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For linux, generated files must always go to the personnal directory and never to the system wide read only data directory, so I just updated my patch to handle these.
By the way congratulations for the idea about this cache, it really improves things a lot (for the memory consumption and the time to load a level).
Maybe you should put an option somewhere in the gui for the models quality...
2007-08-23 16:34:29 UTC in D2X-XL
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it's because MAX_OBJECTS_D2X was changed from 700 to MAX_SEGMENTS_D2X (6000).
It's a problem for me because I play d2xl only from time to time, and my savegames get regularly broken when I upgrade my version of d2xl...
I had to change STATE_VERSION to 35 in state.c to be able to say if we take MAX_OBJECTS_D2X or 700.
If you don't care about this savegame compatibility, then too bad, just...
2007-08-23 12:00:45 UTC in D2X-XL
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if using hires models (all the hires models available), the robot which launches concussion missiles in d1 is looking like gauss munitions.
To reproduce : start a new game in d1 level 9. At the fork just forward take right, then after the generator go down. There is one of such robots just at this place (and another one just at the end of this path guarding a door).
It happens with...
2007-05-04 08:55:47 UTC in D2X-XL
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I had a d1 savegame from 1 year ago (june 2006), and I didn't want to replay the 10 first d1 levels, I wanted to load it directly.
So the attached patch fixes almost everything so that the savegame is loadable again.
Anyway the remaining bug is that the 10th level of d1 finishes in a room with a new life bonus on a pilar, and when you grab the bonus, it opens the well in the back of the...
2007-05-03 17:05:59 UTC in D2X-XL
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the attached patch fixes it (if the struct isn't declared packed, its length is 4 bytes more on my system. Strangely it seems to crash only d1 savegames. Anyway the fix is very easy).
Of course the crash happens only if the savegame was created with a version < 1.9.188.
2007-05-03 16:51:53 UTC in D2X-XL
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File Added: patch-autoconf.
2007-05-02 20:30:22 UTC in D2X-XL
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1st thanks for fixing the savegames ! ;-)
For the bug itself, you fixed the syntax error, but not the behaviour, it still produces #undef SDL_MIXER even if sdl_mixer is found.
Use my patch !
Just in case, I attach a version of my patch-autoconf updated for 1.9.187. To apply it :
cd
patch -p1 < ../patch-autoconf
But here it's just 1 line to change, so you can do it...
2007-05-02 20:29:56 UTC in D2X-XL