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Many games will need video, for intro sequences or in-game sequences. Even Allegro 3.12 had video support. So an addon for it certainly would be nice.
The API likely would be a streaming one. That is, al_load_video would return a normal audio stream which you can use to play the audio, but in addition also deliver the video frames.
2009-10-02 11:11:04 UTC in Allegro game programming library
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Yes, all KEY_* constants which are not assigned to anything else in X11 are then randomly assigned. And because Allegro has no KEY_PLUS (because the US layout doesn't have a plus key, only KEY_EQUALS), it means there is no obvious choice for the the key which produces a plus. So it also gets randomly assigned. And in the end KEY_TILDE ends up being the scancode for the plus key.
A possibilities...
2009-09-22 20:56:50 UTC in Allegro game programming library
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Yes, that's expected. The intended behavior would be for KEY_TILDE to mean the key which produces ~, not the one near 1.
To recognize a new uncoide symbol, you would have to send a patch which modifies the table at the beginning of xkeyboard.c accordingly:
http://alleg.svn.sourceforge.net/viewvc/alleg/allegro/branches/4.4/src/x/xkeyboard.c?revision=12197&view=markup
However, looking at...
2009-09-22 17:49:22 UTC in Allegro game programming library
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elias committed revision 12608 to the Allegro game programming library SVN repository, changing 1 files.
2009-09-20 10:13:44 UTC in Allegro game programming library
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elias committed revision 30 to the scramble SVN repository, changing 3 files.
2009-09-19 15:52:39 UTC in scramble
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elias committed revision 29 to the scramble SVN repository, changing 1 files.
2009-09-19 15:51:02 UTC in scramble
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elias committed revision 12600 to the Allegro game programming library SVN repository, changing 1 files.
2009-09-17 19:44:00 UTC in Allegro game programming library
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elias committed revision 12599 to the Allegro game programming library SVN repository, changing 1 files.
2009-09-17 15:22:35 UTC in Allegro game programming library
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Nice, that was fast - just when someone in #allegro started writing a PA driver as well :)
The best we can do about the buffer size is try to find sensible values and then allow users to override them from the config file... likely propagate the setting all the way into a slider in your game's settings. We even could make the buffer size an API call as it affects all sound drivers from what I...
2009-09-17 12:17:07 UTC in Allegro game programming library
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elias committed revision 12598 to the Allegro game programming library SVN repository, changing 1 files.
2009-09-17 12:06:50 UTC in Allegro game programming library