David Rekowski

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  • Option to show bot/NPC names on screen

    I would like to have the option to display the names of all bots and NPCs that are currently in viewfield. Similar to pressing x shows all items, pressing e.g. y could display the names of characters on screen. This would really help in seeing enemies that are hidden below trees and also help decide which enemy to approach first. I discussed the idea with ahuillet on IRC, and he didn't...

    2009-07-15 16:04:23 UTC in Freedroid

  • Python uses way too much CPU

    I wanted to try out YoFrankie and startet it with $ 0launch http://crystalspace3d.org/downloads/YoFrankie/YoFrankie.xml After confirming the GPG keys I hit run and the download started. 3 parallel python processes for downloading caused massive CPU load. Why does it need so much CPU power to download something? Please do something about that. Thanks. System: Ubuntu 8.10 Thinkpad...

    2008-12-10 17:49:43 UTC in Zero Install

  • request: add compare functionality

    It would be great to be able to diff the local and the remote file easily. This could be achieved by adding support for e.g. kompare. The user selects a local file and a remote file and can select 'compare files' from context-menu, menu or button. I didn't manage to achieve this with actions.

    2006-12-19 08:24:03 UTC in Krusader

  • Comment: Resource Priorities

    In general I would suggest to implement a way of priorizing good distribution, transportation and production. Some examples: 1) A smeltingwork facility gets all the coal, though a weaponsmith is full of iron and needs coal for production. 2) Metalworks produces many nice items one after the other, although miners are needed, thus pickaxes should be produced. 3) A coal mine gets all the food,

    2006-12-15 09:08:49 UTC in Widelands

  • 0.0.3 Doesn't compile on Ubuntu

    This is the make error output: source='encode_thread.cpp' object='encode_thread.lo' libtool=yes \ depfile='.deps/encode_thread.Plo' tmpdepfile='.deps/encode_thread.TPlo' \ depmode=gcc3 /bin/bash ../../admin/depcomp \ /bin/bash ../../libtool --silent --mode=compile --tag=CXX g++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src -I/usr/include/SDL -D_GNU_SOURCE=1...

    2006-12-13 14:11:49 UTC in KFilm

  • Comment: Attacking depleted player fails

    So this is the debug message I get: Battle::act moveToBattleSignal got signal: diemoveToBattleSignal got signal: won_battleSegmentation fault (core dumped) hope this may help.

    2006-12-12 07:48:36 UTC in Widelands

  • Comment: Regular freezes caused by extremely stupid algorithm

    When accelerating the game to more than 4x normal speed I can play for a while at a normal framerate, but after some time framerate drops to 4-9fps. It happened a few times after scrolling over enemies teritorry, but not always and not only then.

    2006-12-11 13:42:03 UTC in Widelands

  • Comment: Attacking depleted player fails

    I had the same problem in prior versions. In last svn (I think it was 1859 or so) I played I could attack, but finishing caused a fatal error and the game to crash. I will post a debug output here next time I play it.

    2006-12-11 13:39:39 UTC in Widelands

  • Comment: destroying sentry destroys large area of territory

    No longer occurs in current svn. Thanks.

    2006-12-11 13:37:36 UTC in Widelands

  • Comment: Cannot build anything and crash on borders

    Logged In: YES user_id=375909 It now works! Thanks a lot. :)

    2006-11-10 15:40:25 UTC in Widelands

About Me

  • 2001-11-14 (8 years ago)
  • 375909
  • drekowski (My Site)
  • David Rekowski

  • MySQL PHP

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