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I would like to have the option to display the names of all bots and NPCs that are currently in viewfield. Similar to pressing x shows all items, pressing e.g. y could display the names of characters on screen.
This would really help in seeing enemies that are hidden below trees and also help decide which enemy to approach first.
I discussed the idea with ahuillet on IRC, and he didn't...
2009-07-15 16:04:23 UTC in Freedroid
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I wanted to try out YoFrankie and startet it with
$ 0launch http://crystalspace3d.org/downloads/YoFrankie/YoFrankie.xml
After confirming the GPG keys I hit run and the download started. 3 parallel python processes for downloading caused massive CPU load.
Why does it need so much CPU power to download something? Please do something about that. Thanks.
System:
Ubuntu 8.10
Thinkpad...
2008-12-10 17:49:43 UTC in Zero Install
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It would be great to be able to diff the local and the remote file easily. This could be achieved by adding support for e.g. kompare. The user selects a local file and a remote file and can select 'compare files' from context-menu, menu or button. I didn't manage to achieve this with actions.
2006-12-19 08:24:03 UTC in Krusader
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In general I would suggest to implement a way of priorizing good distribution, transportation and production. Some examples:
1) A smeltingwork facility gets all the coal, though a weaponsmith is full of iron and needs coal for production.
2) Metalworks produces many nice items one after the other, although miners are needed, thus pickaxes should be produced.
3) A coal mine gets all the food,
2006-12-15 09:08:49 UTC in Widelands
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This is the make error output:
source='encode_thread.cpp' object='encode_thread.lo' libtool=yes \
depfile='.deps/encode_thread.Plo' tmpdepfile='.deps/encode_thread.TPlo' \
depmode=gcc3 /bin/bash ../../admin/depcomp \
/bin/bash ../../libtool --silent --mode=compile --tag=CXX g++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src -I/usr/include/SDL -D_GNU_SOURCE=1...
2006-12-13 14:11:49 UTC in KFilm
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So this is the debug message I get:
Battle::act
moveToBattleSignal got signal: diemoveToBattleSignal got signal: won_battleSegmentation fault (core dumped)
hope this may help.
2006-12-12 07:48:36 UTC in Widelands
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When accelerating the game to more than 4x normal speed I can play for a while at a normal framerate, but after some time framerate drops to 4-9fps. It happened a few times after scrolling over enemies teritorry, but not always and not only then.
2006-12-11 13:42:03 UTC in Widelands
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I had the same problem in prior versions. In last svn (I think it was 1859 or so) I played I could attack, but finishing caused a fatal error and the game to crash. I will post a debug output here next time I play it.
2006-12-11 13:39:39 UTC in Widelands
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No longer occurs in current svn. Thanks.
2006-12-11 13:37:36 UTC in Widelands
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Logged In: YES
user_id=375909
It now works!
Thanks a lot. :)
2006-11-10 15:40:25 UTC in Widelands