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I'll add another bug to this report, tested on SVN 3115: go to Free Flight Mode and go ingame. If you pause the game (Start), the entire geometry of the helicopter goes nuts! When you unpause, the helicopter goes back to normal.
2009-12-05 17:39:54 UTC in DeSmuME
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Still present on SVN3109.
2009-11-30 19:32:37 UTC in DeSmuME
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Tried (I) version on 3109 with Syncro "P". No problem.
2009-11-30 19:03:29 UTC in DeSmuME
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On SVN3109 music seems ok for me. Can you recheck it?
P.s. you're right about the rings but they are noticeable only if you magnify the screen with x2, 3x, 4x or using the filters. :) I've never notice them wit 1x.
2009-11-30 18:24:07 UTC in DeSmuME
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Still here on SVN 3109. I can't say if it's a layer order or OAM order but here is another example of the problem:
http://img502.imageshack.us/img502/3333/88030821.png
During the first fight with Adult Mario, it's asked if you want to see the tutorial. The selection-hand cursor is partially overlapped by the "spikey" thing of the balloon. I'm sure about it because if you move the cursor to...
2009-11-30 18:08:36 UTC in DeSmuME
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Confirmed. It was my fault, tested with GBA Movie Player DLDI and "Use ROM Path" on GBA Slot works flawlessy.
2009-11-30 17:23:40 UTC in DeSmuME
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Tested on SVN3102. Some filters are "disalligned" with the screen, i mean a small part of left screen on both top and bottom is cloned/shifted on the right part of both screens. The most evident is Bilinear. Also SuperEagle, 2XSaI and Super2XSaI. Is even more noticeable with 2x 3x and 4x screen size.
2009-11-28 22:48:27 UTC in DeSmuME
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Fixed on SVN3092.
2009-11-22 23:21:43 UTC in DeSmuME
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Still unfixed on SVN3092.
2009-11-22 23:20:12 UTC in DeSmuME
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The crash is fixed on SVN3092. Still remain the problem of 2d Pieces that in Softrast are invisible.
2009-11-22 22:58:58 UTC in DeSmuME