Paul van Dinther

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  • GLScene

    dinther99 changed the public information on the GLScene project.

    2009-08-05 01:44:59 UTC in GLScene

  • GLScene

    dinther99 changed the public information on the GLScene project.

    2009-08-05 01:43:11 UTC in GLScene

  • GLScene

    dinther99 made 1 file-release changes.

    2009-08-05 01:06:01 UTC in GLScene

  • GLScene

    dinther99 made 1 file-release changes.

    2009-08-05 01:05:02 UTC in GLScene

  • GLScene

    dinther99 committed patchset 2639 of module Source to the GLScene CVS repository, changing 1 files.

    2007-05-15 21:59:07 UTC in GLScene

  • Comment: TSkeletonMeshobject and Physics

    Implemented proposed code changes verbatim.

    2007-05-15 21:46:59 UTC in GLScene

  • TSkeletonMeshobject and Physics

    The ragdoll and associated skeleton code don't work well with both ODE and Newton physics engines. Code changes were proposed by Dave Gravel to fix these issues.

    2007-05-15 21:45:08 UTC in GLScene

  • Comment: AV in GLROAMPatch.Split function

    Logged In: YES user_id=1535628 As for the solution to the bug, I propose this: 1) Write a IncreaseTrianglesCapacity procedure, which will do the following: - Copy the pointer to the array. - Call SetLength with the new capacity. - If the pointer to the array has changed, adjust the child pointers to the new base. 2) Refactor the AllocTriangleNode and Split functions to use the...

    2006-10-10 01:36:52 UTC in GLScene

  • Memory leak in TGLParticleFXManager

    Dave Gravel reported suspected memory leak and a fix in GLParticleFX.pas // Create // constructor TGLParticleFXManager.Create(aOwner : TComponent); begin inherited; FUsers:= TList.create; FParticles:=TGLParticleList.Create; FParticles.Owner:=Self; FBlendingMode:=bmAdditive; RegisterManager(Self); end; // Destroy // destructor TGLParticleFXManager.Destroy;...

    2006-09-04 10:19:53 UTC in GLScene

  • New GLScene User Demos released

    Over time a lot of exciting and useful demo's have been created by users around the GLScene library. These have been collected over he years and restructured with the latest GLScene library. Each of the demos contain both source and the executable so even if you don't have Delphi (yet) you can experience the power of GLScene. The new Demos can be found in the "User demos" package in...

    2006-08-03 19:09:22 UTC in GLScene

About Me

  • 2006-06-07 (3 years ago)
  • 1535628
  • dinther99 (My Site)
  • Paul van Dinther

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