ddwatts

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  • Rugby crashes when a skull is picked up in goal

    If you pick up the skull while standing on a base polygon in rugby, your weapon in hand sprite will look like the skull for the weapon you were using at the time. If you cycle through your weapons at this point, the game will quit with an assertion failure. alephone: HUDRenderer.cpp:303: void HUD_Class::update_weapon_panel(bool): Assertion `item_index != BALL_ITEM_BASE+8' failed. Program...

    2009-11-09 22:54:49 UTC in Marathon Aleph One

  • loltastic rugby scoring

    With a score limit set, rugby currently works like this: Best of X wins. The problem is, the game will keep going until that many points are scored even if one team already has the majority. This should probably be changed to "first team to X points wins" or at the very least end the game when one team gets the majority.

    2009-11-02 05:49:47 UTC in Marathon Aleph One

  • DDR Mararthon

    [22:40] maybe hook it up to a DDR pad for exercise [22:41] lol, ddr mararthon [22:41] feature request [22:41] go for it.

    2009-05-19 04:44:45 UTC in Marathon Aleph One

  • Mariusnet Viewer

    ddwatts added jon_irons to the Mariusnet Viewer project.

    2009-02-14 01:10:47 UTC in Mariusnet Viewer

  • LUAS crashes Windows

    I used atque to merge lua into a map and the map works fine on mac and linux. It crashes every time on my windows machine. I'm using the 0.21.0 build of Windows on XP. Here is the lua I'm merging into the map: Triggers = {} function Triggers.idle() Players.print("Hello World.") end Attached is the worthless crash report.

    2008-12-14 20:16:22 UTC in Marathon Aleph One

  • Mariusnet Viewer

    ddwatts committed revision 24 to the Mariusnet Viewer SVN repository, changing 1 files.

    2008-12-13 06:14:58 UTC in Mariusnet Viewer

  • Mariusnet Viewer

    ddwatts committed revision 23 to the Mariusnet Viewer SVN repository, changing 4 files.

    2008-12-13 06:06:42 UTC in Mariusnet Viewer

  • NitsLoch

    ddwatts committed revision 427 to the NitsLoch SVN repository, changing 679 files.

    2008-12-03 06:31:57 UTC in NitsLoch

  • NitsLoch 2.0 is released!

    The new NitsLoch is much more customizable that NL 1.0. It comes with an editor that will allow you to make your own maps. By changing an xml file, you can specify your own weapons, armor and enemies. You can replace all of the images with your own. You can use this engine to make a fairly wide variety of RPGs. Other improvements from NL 1.0: Comes with a scenario in color. Also dungeons...

    2008-12-03 05:55:31 UTC in NitsLoch

  • NitsLoch

    ddwatts added the NitsLoch2.0.zip file.

    2008-12-03 05:52:30 UTC in NitsLoch

About Me

  • 2007-06-12 (2 years ago)
  • 1814913
  • ddwatts (My Site)
  • ddwatts

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