Sid D

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  • Followup: RE: Project still alive

    Thanks again. Please feel free to demand improvements/features so that I am more motivated. :)

    2009-09-15 23:29:10 UTC in Roguelike library for Java

  • Followup: RE: Project still alive

    Thanks :)

    2009-09-01 18:21:37 UTC in Roguelike library for Java

  • Followup: RE: Project still alive

    Hi, I am the only developer for the project ... Real life has been hectic and the project is kind of in the freezer. If you would like to contribute I would gladly accept your patches. If you have any requirements I can try to implement them.... Thanks -Sid.

    2009-02-27 19:17:05 UTC in Roguelike library for Java

  • PostProcess as a function: SampleBased

    A new noise is added, called SampleBased. It takes a double[][] sample array, and returns interpolated values ( bilinear or bicubic ). So post processes can be done in as much precision as you want and still it behaves like a noise. Hence any noise filters can be applied on it. Outside its boundaries, however, it can oly be zero, edge repeat or full repeat. included are also, an Image based...

    2008-10-23 07:14:52 UTC in planetGenesis

  • Comment: Clean up menus

    Compare the code: newMenu = new JMenu("Perlin"); item = new JMenuItem("plugins.engines.SummedPerlinWorley"); item.addActionListener(actionListener); newMenu.add(item); add(newMenu); to the line in resource file: plugins.engines.SummedPerlinWorley = Perlin/Summed Perlin-Worley This will make it so much easier to organize the menus.

    2008-10-14 21:56:23 UTC in planetGenesis

  • Clean up menus

    Noise menus should display descriptive names instead of class names. FunctionMenu and NoiseMenu should put most of their information in resource files.

    2008-10-13 07:09:32 UTC in planetGenesis

  • Different thread for preview generation

    Computing previews should be done in a different thread so that the UI does not hang while the slow noises update.

    2008-10-13 07:04:28 UTC in planetGenesis

  • AutoProperty, ManagedNoise, new noises, new functions

    AutoProperty: This class takes care of setting, resetting, loading and saving all properties op a noise, and also showing them in a panel. This is kind of an extended ExtendedHashBasedPanel. Once properties are specified, this class uses reflection to get and set values from the noise. It can also deduce the type and hence save and load the properties. Autoproperty can also create...

    2008-08-01 21:34:15 UTC in planetGenesis

  • Comment: Preview3D improvements

    File Added: datta_sid_patch_2008_6_26.

    2008-06-29 13:52:58 UTC in planetGenesis

  • Preview3D improvements

    This patch introduces the improved Preview3D. 1. It computes a high resolution 128x128 noise using getScaledMovedNoise and displays it. 2. Waterlevel is now a different mesh. It looks much better and the organization is simpler. 3. Mesh can be rescaled/made taller/shorter. Waterlevel can be raised/lowered. Meshes of various resolution can be switched between. 4. There is a menu to do all...

    2008-06-27 00:53:50 UTC in planetGenesis

About Me

  • 2004-03-24 (6 years ago)
  • 1005608
  • datta_sid (My Site)
  • Sid D

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