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As I discuss in the last post http://www.ogre3d.org/forums/viewtopic.php?f=4&t=53313&p=364173#p364173
This patch fixes:
a) Main depth buffers aren't added again to the pool when the device was reset
b) Main depth buffers may be accidentally deleted.
2009-11-09 03:40:31 UTC in OGRE (O-O Graphics Rendering Engine)
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This patch fixes culling issues as performance problems as well in InstancedGeometry.
Discuss the patch here:
http://www.ogre3d.org/forums/viewtopic.php?f=4&t=53256&p=361714#p361714.
2009-10-27 18:56:07 UTC in OGRE (O-O Graphics Rendering Engine)
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Took your time to reply, didn't you? :-D
mmmm, weird. GL is working here (GeForce 8600 & 6200)
I'll try an Intel Express card.
Could I see the Ogre.log? (if it doesn't bother you, when you have time)
Thanks sinbad.
2009-01-31 16:38:44 UTC in OGRE (O-O Graphics Rendering Engine)
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Refer to the forum here:
http://www.ogre3d.org/phpBB2/viewtopic.php?p=302817#302817
I hand-edited the linux makefiles, and haven't tested them. So I don't know if it compiles outside VC 2005.
Tested on the last SVN (rev 8000)
2008-08-29 22:29:36 UTC in OGRE (O-O Graphics Rendering Engine)
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As seen in this thread:
http://www.ogre3d.org/phpBB2/viewtopic.php?p=284372
Manual LODs are terrible when dealing with:
*Manual Bones
*TagNodes
The LODListener patch workarounds this issue, but that approach isn't very effective on some designs (as the one we use for instance) and can cause too much listener calls when dealing with many (+2000) units.
Therefore we use alternative...
2008-08-15 16:13:01 UTC in OGRE (O-O Graphics Rendering Engine)
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Download the p7zip package (http://p7zip.sourceforge.net/), that's for Debian, but it's in Ubuntu for sure.
As for a GUI, at least in my case Ark (KDE) supports it automatically (Both creation and decompression of 7z files)
Cheers
Dark Sylinc.
2008-06-24 16:47:52 UTC in 7-Zip
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Any comment you can see the forum thread:
http://www.ogre3d.org/phpBB2/viewtopic.php?p=289973
I was going to use the patching system, but I only modified one very tiny file (Examples.compositor)
Cheers
Dark Sylinc.
2008-06-13 00:01:13 UTC in OGRE (O-O Graphics Rendering Engine)
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The demo source is here
I hope you like it.
I believe there's still much to research though.
I apologize for not using the CVS patch system. I can't get use to CVS.
It seems I can't upload to SF.net right now. Pherhaps it's too big?
Here's a mirror:
http://rapidshare.com/files/104966951/ogrenew.tar.bz2.html
Cheers
Dark Sylinc.
2008-04-05 04:23:34 UTC in OGRE (O-O Graphics Rendering Engine)
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This version fixes ATI OpenGL support as reported by testers.
GLSL support has been dropped (although the files are still included)
HLSL and Cg profiles are used, sharing the same files.
File Added: ogrenew.tar.bz2.
2008-01-31 21:57:30 UTC in OGRE (O-O Graphics Rendering Engine)
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Some users reported that the GLSL files failed to compile under ATI cards. This has been fixed using Cg support (actually HLSL files are reinterpreted as Cg)
File Added: ogrenew.tar.bz2.
2008-01-25 22:29:44 UTC in OGRE (O-O Graphics Rendering Engine)