cyberquiet

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  • win: Out of memory linux: Inappropriate ioctl

    Hi, I need to develop a driver for a custom device for a project at work, but I have no experience with USB, and I don't have the time to study the specification. So by reading some tutorials and examples, I came up with this code, which causes a nonsense error in Windows (Out of Memory!? WTF!?), but a different error in Linux (Inappropriate ioctl), which I don't know how to cope with. This is...

    2006-11-10 11:00:01 UTC in libusb-win32

  • Comment: player.cc - three abs calls should be fabs

    Logged In: YES user_id=1404243 I forgot to say I'm using atanks version 1.1.0.

    2006-10-22 21:44:23 UTC in Atomic Tanks

  • Comment: player.cc - three abs calls should be fabs

    Logged In: YES user_id=1404243 I encountered the same problem. Replacing the three abs with fabs did the job for me too. I also get a bunch of warning about using allegro features which are now deprecated. OS: Kubuntu 6.06 Dapper g++ version: g++ (GCC) 4.0.3 (Ubuntu 4.0.3-1ubuntu5) allegro version: 4.2.0.

    2006-10-22 21:40:50 UTC in Atomic Tanks

  • Comment: Problem moving

    Logged In: YES user_id=1404243 Same problem with me.

    2006-10-22 13:26:26 UTC in S.C.O.U.R.G.E.: Heroes of Lesser Renown

  • Comment: Unstable frame rate

    Logged In: YES user_id=1404243 I will try to see if there's some software configuration problem. Can you recommend me some other sdl application which may be useful to see if it causes the same problems? Though iI really don't know what may be the problem, glxgears runs @ 1000 fps, but I suppose glxgears is not much related to 2D graphics performances...

    2006-10-11 15:18:13 UTC in Pang Zero

  • Comment: better resolution or, best, vector graphics

    Logged In: YES user_id=1404243 I'm happy for you! I couldn't manage to get it to run on my computer! Maybe that's because I used precompiled packages instead of the source distribution... Anyway, if you try googling, you'll find at least a couple cairo-based games. Here are some: http://web.mit.edu/xiphmont/Public/gPlanarity.html (I can't run it, but the pics are nice) Inside the...

    2006-10-11 15:05:15 UTC in Pang Zero

  • Comment: Unstable frame rate

    Logged In: YES user_id=1404243 I still consider the problem related to cpu usage. The Windows version is faster on my machine (usually 80fps), but when the screen is crowdy, it can reach lows of 20fps. In Linux the limits are around 20fps lower, so this explains the hiccups. I must point out that the Celeron is a shitty processor, in my opinion, but I don't know what's your preferred...

    2006-10-11 13:32:18 UTC in Pang Zero

  • Comment: better resolution or, best, vector graphics

    Logged In: YES user_id=1404243 Yeah, it's true. Balls in version 0.15 are nicer, but what I feel is missing is border antialiasing. Are you using alpha bleding to draw the objects over the background? For the cairo example, now I'm a bit in a hurry. Try this for now: http://log.emmanuelebassi.net/archives/2005/12/fun-with-cairo-perl/.

    2006-10-09 12:54:46 UTC in Pang Zero

  • Comment: better resolution or, best, vector graphics

    Logged In: YES user_id=1404243 Yes, vector graphics would be very cool. I suggest taking a look also at cairo-perl.

    2006-10-08 11:39:14 UTC in Pang Zero

  • Comment: Unstable frame rate

    Logged In: YES user_id=1404243 Sorry for the lack of information, after playing for some more time I noticed also that indeed it's not so similar to the original, I especially appreciated the earthquake ball! But let's get back to the frame rate issue. I am pretty confident it is caused by cpu usage, as the kde system monitor displays 100% cpu usage when I play the game. Frame rate...

    2006-10-05 14:41:36 UTC in Pang Zero

About Me

  • 2005-12-13 (4 years ago)
  • 1404243
  • cyberquiet (My Site)
  • cyberquiet

  • Linux Microsoft Windows XP C C++ Java K Desktop Environment (KDE) Games/Entertainment 3D Modeling 3D Rendering Modeling Object Oriented Italian OpenGL

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