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corey_taylor committed revision 12 to the G3D Innovation Engine SVN repository, changing 1 files.
2009-12-01 00:05:00 UTC in G3D Innovation Engine
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corey_taylor committed revision 5 to the G3D Innovation Engine SVN repository, changing 7 files.
2009-11-13 04:56:15 UTC in G3D Innovation Engine
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corey_taylor committed revision 4 to the G3D Innovation Engine SVN repository, changing 1 files.
2009-11-13 04:55:47 UTC in G3D Innovation Engine
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corey_taylor committed revision 3 to the G3D Innovation Engine SVN repository, changing 6 files.
2009-11-13 04:54:24 UTC in G3D Innovation Engine
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This is G3D 9.
corey.
2009-11-10 04:34:50 UTC in G3D Innovation Engine
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I didn't see the need for adding error codes in the handled cases, but added it to the default case.
corey.
2009-11-10 04:34:16 UTC in G3D Innovation Engine
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The resize event is now handled properly without the hack intended to make the windows implementation not destroy and re-create context. SDL 1.2.14 fixes the context issue on Windows anyway.
Remove OSX and Win32 specific implementations.
corey.
2009-11-10 03:13:30 UTC in G3D Innovation Engine
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The implemention seems correct, but SDLWindow is not handling window resize very well.
Even resizing through normal window drag-n-drop is having bizarre effects.
I'm adding an early out to OSWndow::handleResize() to avoid refreshing if the size hasn't changed.
corey.
2009-11-09 03:35:04 UTC in G3D Innovation Engine
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Yes.
I was having some unrelated x server issues on the box I was using at the time and never got back to testing the changes.
2009-11-06 04:01:24 UTC in G3D Innovation Engine
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This won't be "fixed" for G3D 8. It will be a part of the new Shader2 replacement.
corey.
2009-11-04 05:30:34 UTC in G3D Innovation Engine