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poolshark, I can try to verify if you can provide me a win32 build of 1.2.3rc2. I don't use Linux/Cygwin at all and have no idea how to compile the source for the win32 platform.
2009-05-02 16:13:50 UTC in cdrdao
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This issue has been analyzed and fixed elsewhere; see this debian-bugs-dist post, which even contains a source code patch.
2009-04-28 20:34:21 UTC in cdrdao
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Ignore all my previous claims at identifying the problem. To date, I have been unable to clearly and truly identify the problem, although I have tried many different things. I have also been unable to clearly track down a specific version of Nestopia that introduced the problem. The only thing I have been able to figure out with certainty is that Nintendulator does NOT have this problem...
2008-07-25 02:58:30 UTC in Nestopia
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I finally found the code that is causing this.
It's the "timeStamp" stuff that was added to NstInpPad.cpp between v1.32 and v1.34.
It looks like that code was added from a desire to more accurately emulate NES timings. But all it really does is prevent DirectInput polling from occuring as frequently as it ought to, making the game either miss button presses entirely or lag slightly behind...
2008-02-07 01:07:11 UTC in Nestopia
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I downloaded a bunch of past Nestopia versions (1.31, 1.32, 1.34, 1.35, 1.36, and the latest, 1.37) to see if this issue might have been recently introduced, and if so, by which version.
Versions 1.31 and 1.32 do not exhibit this issue. They both have perfectly responsive game controls.
Versions 1.34 and later all exhibit this lag issue. So this issue was introduced sometime between the...
2008-02-06 17:45:07 UTC in Nestopia
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I found this lag issue reported in the forums against an old version of Nestopia. The claim in that thread was that the lag was caused by Nestopia using DirectDraw rather than Direct3D. But the current (v1.37) Nestopia sources use Direct3D, not DirectDraw, and I am still experiencing this problem.
Interestingly, Nintendulator 0.965 beta uses DirectDraw (NOT Direct3D) and it does not exhibit...
2008-01-30 05:39:37 UTC in Nestopia
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That last comment (about polling) was mine. I did a more thorough side-by-side comparison of the official 1.37 binary release and my private build with the polling changes, and there's actually no improvement whatsoever. I think in my previous testing I forgot to turn VSync on in my private build's settings.
2008-01-29 19:34:56 UTC in Nestopia
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REPRO:
1. Launch Nestopia with default settings.
2. Configure gamepad input device.
3. Load Super Mario Brothers 1 (NTSC NES ROM).
4. Start playing: note that the game is very responsive to controller button presses, but there are bad horizontal shearing lines everywhere due to lack of VSync.
5. Go into Nestopia settings, and enable VSync.
6. Resume playing: note that while the...
2008-01-27 14:12:37 UTC in Nestopia
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I'm marking this as "Highest" priority because an FTP client, no matter how well it works otherwise, is completely useless if it can't be trusted to have correctly delivered files across the transfer.
2007-09-06 05:35:03 UTC in FileZilla
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Please see SmartFTP for an example of an FTP client that implements the XCRC (transfer with CRC) command.
FileZilla Client should implement XCRC or an equivalently reliable, automatic, and easy-to-use method to guarantee that a file was indeed transferred correctly between the FTP server and the client.
Requirements for this feature request to be considered resolved:
1. The feature...
2007-09-06 05:29:43 UTC in FileZilla