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I uploaded a a couple more files to illustrate the problem.
sineTestPatch is a picture of the test patch I made. The gain is set up to give some attenuation from unity.
sineTestGraphic is how that same testWav looks in a track. The scale at the top is time in seconds. In this instance, the sound continues for about 13 seconds before it starts to spew at two-second intervals. When I zoom...
2008-08-29 00:52:59 UTC in Open Sound World
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File Added: sineTestPatch.JPG.
2008-08-29 00:42:28 UTC in Open Sound World
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File Added: sineTestGraphic.JPG.
2008-08-29 00:41:23 UTC in Open Sound World
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Many thanks for the acknowledgment! I sure hope you will have time to discover and fix the problem because it looks like this program could be a lot of fun.
I tried using the newest ASIO4ALL 2.9(beta2), just in case that might make a difference, but noticed no change in behavior.
Any differences due to buffer settings did not seem significant enough to be noteworthy.
In all of about a...
2008-08-28 12:29:17 UTC in Open Sound World
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I have experimented with many variations of settings with ASIO4ALL (actually, it is v2.8); still have the same problem. A simple sinewave patch at whatever frequency will start nicely, but quickly degenerates into a slow series of click noises (within 20 seconds more or less, depending on settings).
Here is the output of a little utility, for what it's worth:
A4AInfo v1.0 (c)2003-2005...
2008-08-23 04:59:04 UTC in Open Sound World
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Installation went smoothly, and program seems to function properly at first (including all graphic elements). But when I create a very simple sound patch like a sine wave, the audio starts ok, then quickly degenerates into a cyclic, choppy mess. Very strange. Once the problem manifests, it will not go away. No crash involved.
Have no clue how to troubleshoot this. I run many sorts of...
2008-08-21 05:10:38 UTC in Open Sound World