Well,
I eventually found out the reason for that problem:
the function WaitingforMultipleObjects (...), from windows, just can't work with more than 64 threads, which is a built in limitation!
I didnt't figured out how to solve that problem though, but I suppose I'll have to call that function 64 threads by 64 threads, until all of them are finalized...
Hope it works and, by the way, I'd...
2009-01-05 01:12:57 UTC in DyConnect