Bruno Dutra

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  • Followup: RE: NetworkEngine ERROR

    Well, I eventually found out the reason for that problem: the function WaitingforMultipleObjects (...), from windows, just can't work with more than 64 threads, which is a built in limitation! I didnt't figured out how to solve that problem though, but I suppose I'll have to call that function 64 threads by 64 threads, until all of them are finalized... Hope it works and, by the way, I'd...

    2009-01-05 01:12:57 UTC in DyConnect

  • NetworkEngine ERROR

    Greetings, I'm building a game server using DyConnect and there, obviously, I need MANY TCP connections at the same time. Note: At the moment I'm building it under windows. The problem is that when I set the max connections number to something over like 60 (it seems not to have any limit, am I right?) it gives me no error but leads the program to crash when deleting the NetworkEngine...

    2008-12-23 18:55:26 UTC in DyConnect

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  • 2008-12-23 (11 months ago)
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