I'm currently running the bnetd 0.4.26cvs build in windowsXP-Pro.
The compiles worked fine and the server itself works perfectly with two players in a game. HOwever, once there are more than two players per game, the game lags horribly. Additionally, the problem is immediately diagnosable if two of the players can't see the text input from either player - either in game or in the pregame...
2003-10-28 06:41:59 UTC in The BNETD Project