Miguel Angel Blanch Lardin

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  • Followup: RE: rule to avoid the use of famous people names

    I think that appart of offensive names we shouldn't rule how players want to be named. Just 2 € cents.

    2009-07-13 17:24:07 UTC in Arianne RPG

  • Followup: RE: Add project/game to the project list.

    Hi Javydreamer, Well, I think the requisites would be to have something working released as open source, a few screenshots and a brief description of the app, and a link to the project too.

    2009-04-23 15:00:07 UTC in Arianne RPG

  • Followup: RE: Admins who are against official/wiki-rules

    You can do as you wish :) But IMHO if someone is offensed by seeing a pixelated sprite that is the representation of a naked woman elf done at 48x32 pixels then my guess is that you have little options ;D I would go for a solution similar to Osl one, just pixelate the naked one a bit more and save the youngters mind of such aberration. :) Just my two cents.

    2009-03-16 15:45:03 UTC in Arianne RPG

  • Followup: RE: Admins who are against official/wiki-rule

    Are we really to the point of telling players what to dress and what not? Carida, I think that as Kymara points this is perhaps a small confusion as there is nothing bad about walking naked or we won't have included that outfit on the game. Best regards, Miguel.

    2009-03-13 19:00:28 UTC in Arianne RPG

  • Followup: RE: New messages

    You can do as Durkham says or you can send an action and make server send you a stream of data with S2C Transfer message. Adding new messages that dupe functionality that can already be done isn't a good idea.

    2009-01-31 09:53:48 UTC in Arianne RPG

  • Followup: RE: New messages

    No that I remember. May you explain me the purpouse please? I don't really understand advantages of adding new message types.

    2009-01-29 18:12:16 UTC in Arianne RPG

  • Followup: RE: New messages

    It would be done at Marauroa and I think you would need to modify Marauroa source itself. Another option is write the code and if it is useful for everyone else I add into Marauroa, but keep in mind that Marauroa is VERY oriented to perception/actions system.

    2009-01-28 20:04:47 UTC in Arianne RPG

  • Followup: RE: New messages

    For example... for adding server 2 server sync message? :) Just take a look to the messages already added and copy paste. Then you need to register the message somewhere in MessageFactory and that should be enough.

    2009-01-28 16:08:21 UTC in Arianne RPG

  • Followup: RE: Single login

    No, it shouldn't allow more than a single login. I would prefer that you explain this sensitive issue through my private email or a private bug tracker. Regards, Miguel.

    2009-01-28 16:00:25 UTC in Arianne RPG

  • Followup: RE: Is there a way of reading private attribu

    Sorry for late reply. Is there any source code that expose the problem?.

    2009-01-21 20:39:13 UTC in Arianne RPG

About Me

  • 2000-01-04 (10 years ago)
  • 3949
  • arianne_rpg (My Site)
  • Miguel Angel Blanch Lardin

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