Eric

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  • LOVE

    appleide committed revision 697 to the LOVE SVN repository, changing 4 files.

    2009-04-09 07:16:02 UTC in LOVE

  • LOVE

    appleide committed revision 696 to the LOVE SVN repository, changing 1 files.

    2009-04-09 07:15:04 UTC in LOVE

  • LOVE

    appleide committed revision 695 to the LOVE SVN repository, changing 1 files.

    2009-04-09 07:12:42 UTC in LOVE

  • LOVE

    appleide committed revision 690 to the LOVE SVN repository, changing 10 files.

    2009-03-20 07:45:43 UTC in LOVE

  • LOVE

    appleide committed revision 672 to the LOVE SVN repository, changing 1 files.

    2008-11-24 01:45:50 UTC in LOVE

  • LOVE

    appleide committed revision 671 to the LOVE SVN repository, changing 1 files.

    2008-11-24 01:38:46 UTC in LOVE

  • cxlua

    appleide registered the CxLua project.

    2008-04-13 03:26:12 UTC in CxLua

  • Folder Exists Command.

    I want to check if my game's prefs folder is present. but, there is only a file exists command. And this command returns true, even if the folder doesn't exist!! It only returns false if folder exists, but file absent. Help!! "if File Exists (":InterPlanetaryWarfare:Preferences")" So suggestion: "Folder exists"??.

    2006-09-28 13:20:21 UTC in TNT Basic

  • Interpreted can ask open pref files, but compiled can't.

    From Forums. My project has the command "Ask open file" blablabla "pref,"text". And this works in TNT basic interpreting envrionment... but not in my compiled app >

    2006-09-28 13:19:07 UTC in TNT Basic

About Me

  • 2003-10-22 (6 years ago)
  • 892138
  • appleide (My Site)
  • Eric

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