I added this tracker item. Wasn't logged in.
2013-05-20 17:25:26 PDT in Arianne RPG
2013-05-14 16:31:33 PDT in Arianne RPG
A player was recently killed and had his/her house key looted. The player killer entered the house and took items from the chest, including the key to another player's house. I think droppable house keys are too risky and have the potential to create an angry environment in the game. Here is a patch that, I believe, makes all house keys undroppable on death.
2013-05-11 00:33:57 PDT in Arianne RPG
There is a warning message about a dragon in int_magic_house1, but the message doesn't display until you are past the dragon. The message should be displayed when you enter the house.
2013-05-06 22:25:32 PDT in Arianne RPG
Other audible entities, such as PlaySoundEntity (ex. pianos in some houses), suffer from this as well.
2013-05-06 13:27:48 PDT in Arianne RPG
An opotional sound effect could be set in the creature.xml file that is triggered when the creature dies.
2013-04-30 16:19:38 PDT in Arianne RPG
An additional looping sound effect type for creatures would be nice. It would be good for creatures that don't make vocal sounds, but might make other sounds while moving. Like the slime, it could make a dragging noise while moving, but stop when it stops. I suppose to reduce load on the client and server, any of these looping sound effects should be disabled if players aren't nearby or in...
2013-04-29 14:03:13 PDT in Arianne RPG
A similar idea has been added to ideas page on the wiki: https://stendhalgame.org/wiki/Stendhal_Achievement_Ideas.
2013-04-28 06:12:13 PDT in Arianne RPG
There could be an achievement for fishing. Catch 25 of each kind of fish in Faiumoni.
2013-04-21 15:44:01 PDT in Arianne RPG