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ansum committed patchset 39 of module Source to the HighLife CVS repository, changing 2 files.
2009-03-30 20:06:16 UTC in HighLife
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Currently the loops and cues are only preserved in the exported patch file but not in the sample file itself.
2009-03-30 09:38:25 UTC in HighLife
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Highlife currently can only play a single zone. (no layers)
Layered zones will allow to implement key zone and velocitiy split crossfades.
2009-03-30 09:36:11 UTC in HighLife
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It should be possible to sense any changes that are made to a sample file by an external sample editor.
Highlife would then just refresh the altered sample into memory.
This is a very powerful feature for sound designers since it allows to use any third party sample editor for sample loop editiong and sample processing.
It might be useful to have a dedicated 'auto refresh' button. This will...
2009-03-30 09:32:59 UTC in HighLife
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Any sfz definition could be used as a freezer template. This would allow a more detailed and less restricted setting of zone width and velocity split width. Templates could be saved into a dedicated folder and kept there for later use.
(when at a later stage the sampler core engine is updated to be able to play layered splits we will also be able to define key zone fades and velocity split...
2009-03-30 09:17:54 UTC in HighLife
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The embedded sample can then be replaced by another one from disk. This will keep all the zone parameters except for the sample loop settings.
2009-03-30 09:09:49 UTC in HighLife
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The current sampler core engine is pretty ineffective cpu wise.
Alternative interpolators are going to be enabled as part of a major update to that part of the code.
2009-03-30 08:58:59 UTC in HighLife
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In a future version the freezer will have is own dialog that allows more detailled tweaking of freezer parameter settings. We will then be able to make the loop crossfade behaviour user configurable.
2009-03-30 08:53:50 UTC in HighLife
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Fixed in R3
root key, low key, high key, low velocity and high velocity can now be modified from the editor panel.
2009-03-30 01:10:04 UTC in HighLife
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implemented in R3.
The crossfade is actually not a perfect logarithmic one (-3 dB at the crossing point) but in fact midway between logarithmic and linear (-4.5 dB) The achieved results are usually better this way.
2009-03-30 01:07:58 UTC in HighLife