Joe Graus

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  • Followup: RE: Exporting as COLLADA 1.5

    Hmm, I'm intrigued. I think I'll look into that. I basically want to be able to handle just about anything the designers can spit out of Max or Maya, so that could include large models (depending on their ambition). I do like the idea of interchangeable support for both COLLADA 1.4 and 1.5 (barring specification differences, understandably) so that I won't have to directly worry what pipeline...

    2009-06-19 18:04:49 UTC in COLLADA for Maya, 3DSMax

  • Followup: RE: Exporting as COLLADA 1.5

    I'm actually using a custom library based off of colladadom (the library is used to turn COLLADA model files into a binary model type at the end of a asset pipeline for use in an engine). I recently got back into playing around with COLLADA after a brief hiatus and decided to update this custom library with the newest colladadom (v2.2). Seeing as I was rebuilding colladadom I figured I would...

    2009-06-19 14:17:11 UTC in COLLADA for Maya, 3DSMax

  • Exporting as COLLADA 1.5

    Rather simple problem (at least I think it is), but I can't seem to get COLLADAMax_0.9.5.447_x64 to save as COLLADA 1.5. Every export attempt uses 1.4.1. Is there a way to change this behavior? I'm using 3DS Max 2009 64bit on Windows Vista Ultimate x64.

    2009-06-18 16:25:24 UTC in COLLADA for Maya, 3DSMax

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  • 2009-06-17 (5 months ago)
  • 2537859
  • alcojaguar (My Site)
  • Joe Graus

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