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adrianboeing added aclong to the PAL - Physics Abstraction Layer project.
2009-10-28 07:15:40 UTC in PAL - Physics Abstraction Layer
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adrianboeing committed revision 207 to the PAL - Physics Abstraction Layer SVN repository, changing 2 files.
2009-09-16 13:28:45 UTC in PAL - Physics Abstraction Layer
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adrianboeing committed revision 206 to the PAL - Physics Abstraction Layer SVN repository, changing 3 files.
2009-09-15 09:56:47 UTC in PAL - Physics Abstraction Layer
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adrianboeing committed revision 205 to the PAL - Physics Abstraction Layer SVN repository, changing 1 files.
2009-09-15 09:54:58 UTC in PAL - Physics Abstraction Layer
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Hi Neal,
Sorry for the delayed reply, you need to define 'USE_PAL_GRAPHICS' if you want the collada loader to display the debug graphics.
The existing COLLADA loader is not compatible with newer COLLADA files due to a problem with how it processes links, I am currently writing a newer COLLADA loader based on COLLADA-DOM, but it is taking much longer than expected. I'll let you know when I...
2009-07-28 08:32:08 UTC in PAL - Physics Abstraction Layer
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Hi,
The palGenericBody is the most versatile, but is not supported by very many engines. The convex body shouldn't have a null inertia tensor, I will look into that. (which physics engine are you using?), likewise collisions should work with the generic body.
The only way to load a complete object is to decompose it to convex objects, and that is a work in progress for PAL at the moment.
2009-07-21 05:04:59 UTC in PAL - Physics Abstraction Layer
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Hi Chris,
At the moment there are no Java bindings for PAL, so you would have to write your own. This might be something we will add if there is enough demand.
2009-07-21 04:59:10 UTC in PAL - Physics Abstraction Layer
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This isn't explicitly supported by PAL, although it is planned for the future. It might work already, but that would be more by chance than design.
2009-07-10 08:34:48 UTC in PAL - Physics Abstraction Layer
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PAL generally only supports some functionality if at least a few physics engines support it. So it is unlikely that this will be supported by PAL. You can mimic the functionality by applying forces and impulses to bodies directly yourself.
2009-07-10 08:34:07 UTC in PAL - Physics Abstraction Layer
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The havok_pal system is still in an experimental state. I will take a look at it soon to bring it back up to working order.
2009-07-02 09:22:21 UTC in PAL - Physics Abstraction Layer