fully serialize physic state
added debug packet names
speed control into match
more cleanup, clock update, DuelMatch interface...
network event packet
started updating net code
removed error side
moved last state into parent GameState class
threaded duel match
info funcs in DuelMatchState
removal of unneeded functions
changed events, commented out network code
track events in DuelMatch
atomic state update
save latest physicstate inside the DuelMatch an...
removed direct world access from outside match
PhysicWorld communicates via PhysicEvent
send complete list of players that challenged c...
generic io for std::set
allow setting mouse sensitivity in options
small fixes: properly init mouse capture
improved mouse mode setting
shortened variable names to improve readability
bot scripting fix
capture cursor whenever we do not draw the mouse
added blobtimetox and blobtimetoy to bot functions
if exception causes blobby to close, show at le...
improved mouse control
stop pinging as soon as possible when leaving N...
more duplicate code removal
updated changelog and todo
factored out joystick and mouse input
factored out common keyboard code
reduced number of variables by grouping into array
moved the copy/paste code for translated input ...
fixed CONST_BLOBBY_GRAVITY sign and bots
fixed lua constant coordinate system
updated change log, project file, cmake
fixed try again
make sure both buttons are drawn before return
removed no longer needed returns so all graphic...
mouse click triggers showing of mouse in replay...
increase mouse input precision
fixed event inversion
foxed host game
further improved InputOptionsState code
code improvements for InputOptionsState on Desktop
reduced GraphicOptionsState #ifdefs
helper macros __DESKTOP__ and __MOBILE__ to det...
added method for using an image as a button to ...
use winning screen in ReplayState too
moved GameState into separate file
fixed destruction order on ending blobby
fix chat crash
factored out more common code
some more state unification
unified save replay prompt
moved the DuelMatch variable of all game states...
more state cleanup
use new switchState mechanism as a safer altern...
centralized function in state system for state ...
make sure step function is ended when state is ...
updated test version warning date
fixed crash when leaving replay state
simplified / unified collision event packet sen...
split presentGame in game and ui part
always use presentGame to show network game
getNextFontIndex no longer needs a dynamically ...
more render manager cleanup
moved playernames / time drawing to presentGame
added missing file in project file
reset drawGame when a state is deleted
broadcastBitstream vie reference instead of poi...
removed obsolete ID_UPDATE_SCORE / EVENT_SEND_S...
player input cleanup
fixed simulating in correct order
partially working lag compensation
fix accidential change
update from trunk
moved input devices into separate files
reduced inputdevice include dependency
separated InputSource and PlayerInput classes
updated project file + includes
update from trunk
aligned text and buttons
removed no longer needed code