Added pet information
Added "present in book" info for crafting
Added pets list to character page
removed out of range stats
Added min faction
Fixed edge switch when navigating path network and there is a teleport link next.
Improvements to unusedchars.php
Fixed bug in npcoperations.cpp and adminmanager.cpp
output SQL to run the delete of unused characters.
new item for testing
Added admin function to search all unused accounts by last login date and time connected in seconds.
Updated webconsole for PSUnreal, with new coordinates. not all maps yet.
Tua updates on the console to have it compatible with PHP 7.x
Update security list, added level 45 for full members
Added some documentation
Added some comments.
Small documentation updates
Added some documentation
Added comments to the code while analyzing it.
Added few comments to clarify how RepopulateItems works
removed __declspec(align) as not compatible wit...
Added more documentation of classes.
Fixed some class descriptions
Changed phrase on training to be more IC
workaround to avoid crash on div by 0.
Patch from eonwind to load cyclic recipes.
fixing exploit to die in tutorial to avoid deat...
gcc 4.9 fix
gcc 4.9 fix
gcc 4.9 fix
gcc 4.9 fix
added number of progression point gained to mes...
change target only if there is not target set yet
Added example of variable used in loot modifier...
Added function to check who has in his inventor...
added graph card and OS
added graph card and OS
Updated to 1280 db version
molthrir typo fixed
Added back Breakpad usage
itemModifiers should already be a char*
typo
use GetData() to extract char * for name attrib...
Fixed print of null merchant in ServerCharManag...
Fixed print of null item in workmanager validate.
New PlaneShift 0.6.3 release!!
fixed "+ for windows only manually apply 39918 ...
Bumped updater version
Differentiate the spell research failure cases....
Differentiate the spell research failure cases.
Updated version numbers to 0.6.3
Visual-C++ project files: Automated Visual-C++ ...
removed commented lines
Allow display of calculated modifiers. by natoka.
Added block , counterblock to shields descripti...
updated compiling guide with current CS revs:
Added new menu to filter attack scripts (Rules)
MSVC9 patch by QCherry to avoid error on STATUS...
Visual-C++ project files: Automated Visual-C++ ...
Visual-C++ project files: Automated Visual-C++ ...
Copy also lockstrength and lockskill in item->C...
sample monster for scale issue. consumer, fight...
added factname to debug for scale
client seems to be null, so using death instead
added more info on process load failure
Test to fix the "combat after death" bug. Clear...
Visual-C++ project files: Automated Visual-C++ ...
Updated version number to 0.6.1
Added lock strength/skill/flags to webconsole h...
Added lockable description. Added locked chest ...
Fixed wrong db version
Added caster variable to SpellPractice script c...
Moved progression variables to server_options t...
- webC natural resources: allow the amount to b...
Removed LOG_DUELS (not used), added LOG_MINIGAMES
changed /crystal to /hunt_location , fixed sect...
Fixed case of #include
Auto-formatting
Visual-C++ project files: Automated Visual-C++ ...
Merge of combat enhancements from GSoC 2011 plu...
(Part 2) Merged with trunk up to rev9258.
(Part 1) Merged with trunk up to rev9258.
Allow training without practice. Add this to ps...
Improved messages
Fixed KA page access
Updated edit natural resources page to have als...
Fixed example script
Visual-C++ project files: Automated Visual-C++ ...
added posteffect plugin to client, eedit
Visual-C++ project files: Automated Visual-C++ ...
fixed URL for register page. patch by sheepluva
fixed URL for server. patch by sheepluva
fixed URL for server and removed naming policy....
Visual-C++ project files: Automated Visual-C++ ...
Visual-C++ project files: Automated Visual-C++ ...
Added container information in character invent...
Fixed condition where the game was not ending p...
Added new test game board with pieces already p...
Added missing "Calculate Lockpicking Experience...
changed atk/def to float