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File Date Author Commit
bin32 2011-10-15 dolcetriade dolcetriade [7ff999] Initial Commit
bin64 2011-10-15 dolcetriade dolcetriade [7ff999] Initial Commit
distrib 2011-10-15 dolcetriade dolcetriade [7ff999] Initial Commit
etmain 2011-10-15 dolcetriade dolcetriade [bcf7c5] Make turrets shoot at target instead of cieling...
etxradiant 2011-10-15 dolcetriade dolcetriade [7ff999] Initial Commit
site_scons 2011-10-15 dolcetriade dolcetriade [7ff999] Initial Commit
src 2011-10-15 dolcetriade dolcetriade [cdfc88] GL_Bind error
.indent.pro 2011-10-15 dolcetriade dolcetriade [7ff999] Initial Commit
.sconsign.dblite 2011-10-15 dolcetriade dolcetriade [7ff999] Initial Commit
COPYING.txt 2011-10-15 dolcetriade dolcetriade [7ff999] Initial Commit
GPL.txt 2011-10-15 dolcetriade dolcetriade [7ff999] Initial Commit
Makefile 2011-10-15 dolcetriade dolcetriade [7ff999] Initial Commit
NOTTODO 2011-10-15 dolcetriade dolcetriade [7ff999] Initial Commit
README.txt 2011-10-15 dolcetriade dolcetriade [7ff999] Initial Commit
README_OpenWolf.txt 2011-10-15 dolcetriade dolcetriade [7ff999] Initial Commit
SConscript_bspc 2011-10-15 dolcetriade dolcetriade [7ff999] Initial Commit
SConscript_curl 2011-10-15 dolcetriade dolcetriade [7ff999] Initial Commit
SConscript_engine 2011-10-15 dolcetriade dolcetriade [7ff999] Initial Commit
SConscript_etmain_cgame 2011-10-15 dolcetriade dolcetriade [7ff999] Initial Commit
SConscript_etmain_cgamellvm 2011-10-15 dolcetriade dolcetriade [7ff999] Initial Commit
SConscript_etmain_game 2011-10-15 dolcetriade dolcetriade [7ff999] Initial Commit
SConscript_etmain_gamellvm 2011-10-15 dolcetriade dolcetriade [7ff999] Initial Commit
SConscript_etmain_ui 2011-10-15 dolcetriade dolcetriade [7ff999] Initial Commit
SConscript_etmain_uillvm 2011-10-15 dolcetriade dolcetriade [7ff999] Initial Commit
SConscript_newton 2011-10-15 dolcetriade dolcetriade [7ff999] Initial Commit
SConstruct 2011-10-15 dolcetriade dolcetriade [7ff999] Initial Commit
TODO 2011-10-15 dolcetriade dolcetriade [7ff999] Initial Commit
changelog 2011-10-15 dolcetriade dolcetriade [7ff999] Initial Commit
config.log 2011-10-15 dolcetriade dolcetriade [7ff999] Initial Commit
gliConfig.ini 2011-10-15 dolcetriade dolcetriade [7ff999] Initial Commit
indent.exe 2011-10-15 dolcetriade dolcetriade [7ff999] Initial Commit
indent_engine.sh 2011-10-15 dolcetriade dolcetriade [7ff999] Initial Commit
indent_game.sh 2011-10-15 dolcetriade dolcetriade [7ff999] Initial Commit
scons.conf 2011-10-15 dolcetriade dolcetriade [7ff999] Initial Commit
scons_utils.py 2011-10-15 dolcetriade dolcetriade [7ff999] Initial Commit
scons_utils.pyc 2011-10-15 dolcetriade dolcetriade [7ff999] Initial Commit
servercache.dat 2011-10-15 dolcetriade dolcetriade [7ff999] Initial Commit

Read Me

____  ___                     .____     
\   \/  /______   ____ _____  |    |    
 \     /\_  __ \_/ __ \\__  \ |    |    
 /     \ |  | \/\  ___/ / __ \|    |___ 
/___/\  \|__|    \___  >____  /_______ \
      \_/            \/     \/        \/

_________________________________________


ET-XreaL Readme - http://sourceforge.net/projects/xreal

Thank you for downloading ET-XreaL.



_______________________________________

CONTENTS
_______________________________



This file contains the following sections:

	1) SYSTEM REQUIREMENTS

	2) LICENSE

	3) INSTALLATION
	
	4) GETTING THE SOURCE CODE AND MEDIA

	5) COMPILING ON WIN32 WITH VISUAL C++ 2008 EXPRESS EDITION

	6) COMPILING ON GNU/LINUX
	
	7) CHANGES
	
	8) KNOWN ISSUES



___________________________________

1) SYSTEM REQUIREMENTS
__________________________



Minimum system requirements:

	CPU: 2 GHz Intel compatible
	System Memory: 512MB
	Graphics card: Any graphics card that supports Direct3D 10 and OpenGL >= 3.2

Recommended system requirements:

	CPU: 3 GHz + Intel compatible
	System Memory: 1024MB+
	Graphics card: Geforce 8800 GT, ATI HD 4850 or higher. 




_______________________________

2) LICENSE
______________________

See COPYING.txt for all the legal stuff.



_______________________________

3) INSTALLATION
______________________

This release does not contain Enemy Territory's game data, the game data is still
covered by the original EULA and must be obeyed as usual.

Wolfenstein: Enemy Territory is a free release, and can be downloaded from
http://www.splashdamage.com/content/wolfenstein-enemy-territory-barracks

Install the latest version of Wolfenstein: Enemy Territory for your platform to get the game data
and copy it to ET-XreaL/etmain or patch your Wolfenstein: Enemy Territory by extracting ET-XreaL_snapshot_date.7z over it.



____________________________________________

4) GETTING THE SOURCE CODE AND NEW MEDIA
___________________________________

This project's SourceForge.net Git repository can be checked out through Git with the following instruction set: 

	> git clone --recursive git://xreal.git.sourceforge.net/gitroot/xreal/ET-XreaL



___________________________________________________________________

5) COMPILING ON WIN32 WITH VISUAL C++ 2008 EXPRESS EDITION
__________________________________________________________

1. Download and install the Visual C++ 2008 Express Edition.
2. Use the VC9 solutions to compile what you need:
	ET-XreaL/src/engine/wolf.sln
	ET-XreaL/src/tools/etxmap/etxmap.sln
	ET-XreaL/src/tools/etxradiant/tools/vcprojects/ETXRadiant.sln

	You need additional Win32 dependencies to build the ETXRadiant.
	Copy them from the DarkRadiant Subversion repository:
	
	> svn export -r5702 https://darkradiant.svn.sourceforge.net/svnroot/darkradiant/trunk/w32deps/   ET-XreaL/src/tools/etxradiant/w32deps

__________________________________

6) COMPILING ON GNU/LINUX
_________________________

You need the following dependencies in order to compile XreaL with all features:

 
On Debian or Ubuntu:

	> apt-get install scons libcurl-openssl-dev libsdl1.2-dev libxxf86dga-dev libxxf86vm-dev libglu1-mesa-dev 
		libtheora-dev libvorbis-dev libjpeg8-dev liblua5.1-0-dev libtinyxml-dev
	
On Fedora

	> yum install scons SDL-devel libXxf86dga-devel libXxf86vm-devel mesa-libGLU-devel

Compile XreaL:
	
	> scons or make

Type scons -h for more compile options.

	* no lightmaps on terrain if a map was compiled with deluxe mapping enabled