dtUtil Build fixes for VS 2015
Initial check in of dtVR
Setting vegetation on by default
Modified NodeCollector to use ObserverPtr's ins...
Modified VoxelActor to do immediate loading
Removing code to reuse index as it causes a per...
Modifications to LightScene to hold ObserverPtr...
+Adding registration of the OptimizerActComp an...
Upgrading osg to 3.4
Modifications to only regenerate specific regio...
These changes are related to improving the mesh...
Moving loading of the database to happen on the...
Reverting change to remove the delayed loading ...
Modification of the openvdb loader to not do de...
Disabling the background loading of the OpenVDB...
Putting the resize back in after we instead swa...
CH-22
Changing all std:cout's to Log Debug's, set the...
Fixing bug with config file writer after last c...
Adding config option on the window line to hide...
Merging fixes to dynamic lights from trunk to b...
Adding code to remove firework from light scene...
Adding functions to add and remove a light from...
Adding check to prevent adding duplicate lights...
Merging fix from branch to add error handling i...
Adding error handling if there is an error remo...
Fixing line endings
Fixing line endings
Merging bug fix from the trunk
Added NULL check
Adding optional logging details for application...
fixing compiler warning and improper forward de...
Merging delete fix for dynamic lights into 2.8 ...
Fixing compiler warning
Improvements to dynamic lights including fixing...
Adding a new AtmosphereScene to dtRender which ...
Removing commented out reminder
Adding code to the EphemerisScene to compute th...
Commenting out default template argument since ...
Making object construction explicit for compila...
Fixing dtTerrain compiler error from upgrading OSG
Updating the bullet3-2.83.4 branch with modific...
Adding functions to Application to start and st...
Setting the database to NULL before reloading i...
Checking in functionality for resetting grid, u...
Modified block size for the voxel cell update t...
Checking prior changes back in with a fix to th...
Temporarily reverting last check in to VoxelAct...
Fixing build
Modifications to split the bounding boxes up to...
Fixing crash bug where a tile can get deleted w...
Modifications to make the number of lods genera...
Reducing the number of threads used to compile ...
modified the update info to use a list instead ...
Fixing performance problem in marching cubes
Fixing bug with lod distances
Fixing bug which was causing cracks to appear i...
Modifications to sampling resolution to allow a...
Modifications to make the Isosurface Value and ...
Modification to default view distances
Fixing bug where absolute paths were added to t...
Temporarily removing the Simplifier since it ta...
Removing modification to ensure tiles overlap
Improvements to precomputed iso surface generation
Adding NULL check when looking up the environme...
+Changes to how the VDB database values are int...
+Moving mesh generation to background thread
+Fixing bug related to regenerating dirty tiles
Manually binding textures to voxel actor to try...
+Adding shader uniforms for the multi map textures
+Modified voxel grid to collect dirty cells wit...
Clipping bounding volume
Fixing prior unused variable, which through a m...
+Modified blocks to have geometry for individua...
Adding mutex to re-enable multithreaded loaded
+Temporarily commenting out multithreaded voxel...
+Modified voxel rendering to create and cache a...
+Adding code for caching block visibility
+Refactored LOD handling
The Simplifier is messing up the normals, comme...
+Manually setting LOD Node center and radius
Modification to regenerate blocks that are dirt...
Fixing normal calculation in marching cubes
Modified first lod to be non combined mesh for ...
+Modified LOD creation
Temporarily commenting out physics creation
Adding generation of LOD nodes
Checking in crash bug fix
+Modified to generate all cache files on first ...
Adding support to automatically cache data gene...
+Adding normal generation to marching cube algo...
+Added support for generating and combining the...
Adding missing export
The VoxelGrid will now regenerate its internal ...
Temporarily disabling lighting on the voxel cel...
+Adding support for dynamically updating the vo...
Adding export macro for windows build
Adding code to create a mesh from a voxel cell ...
Adding a dtRender Scene actor for creating an o...
+Now populating VoxelGrid with actual database ...