Summary: An eye that increases the power of nearby monsters by turning them
into progressively more hazardous type.
ex.
Orc -> Orc Warrior -> Orc knight -> Orc warlord
Kobold -> Big Kobold
Sheep -> Yak -> Death Yak -> Yaktaur
The two viable behaviors I envision are:
(1) The effect is illusory. The Eye buffs all monsters in LOS. When the eye
is killed, the effect fizzles. Neutralized by clarity.
(2) The effect is honest to goodness transmutation. The eye buffs nearby
monsters one at a time. The effect is permanent.
Possible Issues:
There isn't a clear monster upgrade path for many creatures. The code for
the eye would need to be kept up to date as we add new monsters.
(1) Unbuffing monsters upon eye death might prove difficult to implement.
(2) could very easily get out of hand.
Nobody/Anonymous
None
None
Public
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Date: 2009-11-12 22:23 jpeg, I would hope not. |
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Date: 2009-11-09 23:00 Does the real monster type get revealed once the player can recognize it? |
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Date: 2009-11-09 22:13 @nobody (03:02): Of course the Emerald Eye should appear like a random eye. |
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Date: 2009-11-09 03:02 Does the emerald eye change its own appearance to that of a random eye? |
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Date: 2009-11-09 02:16 I'd like to throw in my vote for the first option as well; it would be nice |
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Date: 2009-11-09 00:34 Looks like SourceForge signed me out again; below comment was by me! |
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Date: 2009-11-08 23:58 I think the first option is the best, and most excellent proposal: the |
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Date: 2009-11-08 22:56 Interesting idea, seconding what krish says. |
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Date: 2009-11-08 17:40 I think it would be better to have the effect be illusory, and have the eye |
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