Whenever I attempt to make a new forest, jungle etc, I encounter this
limitatation - while the graphics should be 2 and 1/2 Dimensional, all
tiles are just 2D. They are centered in the middle. That was not a real
problem in Civ two ot Free Civ, where tiles are small and objects like
trees are only few pixels tall, they are like a texture.
In Free Col, with 128x64 tiles this becomes an issue however, when we're
drawing trees of aprox half the heigh of the tile, the forest can use only
the bottom half of the tile, since there is no room for trees obove it's
center! There are visual tricks to make this problem less obtrusive, like
drawing smaller trees, and pretending that the tile has it's own,
perspective, but it all boils down to forests, settlements, etc being being
visibly flat. If we want to take advantage of isometric view that Fee Col
has, this would have to be fixed.
Nobody/Anonymous
freecol.org website
Added (Trunk)
Public
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Date: 2009-12-01 02:57 YES, that's exactly what I wanted, now I can make forest look more 3D |
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Date: 2009-11-06 07:54 I have changed overlays and forests to be anchored at the lower edge of the |
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Date: 2009-10-22 15:31 Ok it seems I was mistaken there. I only worked with centered ones and it |
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Date: 2009-10-21 11:47 All images? |
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Date: 2009-10-16 23:24 Rember that all images will be centered (that shouldn't be different for |
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Date: 2009-09-23 15:53 Let me demostrate how it works in reality: |
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Date: 2009-09-23 13:48 This should already be possible, by just enlarging the tile graphic being |
| Field | Old Value | Date | By |
|---|---|---|---|
| close_date | - | 2009-12-01 06:42 | burschik |
| allow_comments | 1 | 2009-12-01 06:42 | burschik |
| artifact_group_id | None | 2009-12-01 06:42 | burschik |
| status_id | Open | 2009-12-01 06:42 | burschik |
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