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Morrowind Graphics Extender (MGE)

Tracker: Bugs

5 Steam version of Morrowind - ID: 2807586
Last Update: Comment added ( warp )

Sorry, 3rd post, not even sure where i should be posting, the whole source
forge website is fairly new to me (i've known about it, but never gone to
it or posted)

But the Steam version of Morrowind does not work with Morrowind Graphics
Extender, is it possible to make it work?


Tiel Collver ( aura89 ) - 2009-06-17 08:32

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Comments ( 5 )




Date: 2009-12-03 13:38
Sender: warp

Just wanted to add, for completeness, that this ticket could be closed:
There was an update of Morrowing on Steam which fixed compatibility with
MGE a few days after this ticket has been opened.



Date: 2009-07-20 16:29
Sender: nobody

I purchased the Steam version of Morrowind on 7/17 and installed MGE (plus
additional mods) on 7/18. I can confirm that MGE does work now with the
Steam version of Morrowind. And, after back-dating the Morrowind,
Bloodmoon, and Tribunal .esm and .bsa files (as mentioned below), all mods
seems to work just fine.


Date: 2009-07-16 07:20
Sender: nobody

There are basically two problems with the Steam version - the first is
easily fixed: The file dates for the files are too new which causes some
normal mods to fail but by back-dating this can be fixed.

Directory structure etc. is the same - just the executable changed.
Replacing the Steam executable with an original Bloodmoon Morrowind
executable will make MGE work.

Anyway, in the mean time a Valve employee (the people who run Steam)
posted in the Steam forum at
http://forums.steampowered.com/forums/showthread.php?t=913449

"We updated Morrowind in the same way we did Oblivion so that the code
will all live at the same addresses as it does in the retail version. The
CRC of the overall file is still modified so if these tools are checking
that they will need a quick update to recognize our version, but it should
now be possible for them to all work with just minor updates by the authors
of the tools."

and another one posted:
"Right, I haven't used MGE but it sounds like it will need some minor
modifications like OBSE did in order to work with the Steam version. The
changes we made should make this easy to do for the authors of MGE if they
choose to do so though."

I'll re-check as soon as I can whether MGE now works with the updated
Morrowind version.



Date: 2009-07-15 22:46
Sender: krzymark

I don't know what can be done because I don't own Steam version of
Morrowind.

The log file says that MGE was initialized. Is it recreated after deletion
and rerunning the game?

Also I'd like to know if directory structure (subtree of Morrowind folder)
of Steam version is the same as in non-Steam version, and what is the exact
version of Steam's Morrowind.exe. Is it 1.6.0.1820 (MGE is designed for
this), or some higher?

That would help to determine where the issue is.


Date: 2009-06-25 20:08
Sender: warp

I can confirm this. I installed MGE (tried both versions - 3.8 and latest
SVN snapshot), installed both C++ redistributables as well as Direct X 9.

The gui will run, of course, and all .ini file based features of the GUI
work, but the actual in-game-modifications are missing - there's no error
message or crash either, it's simply as if MGE is not installed.

The mwse-mge.log file says:

Morrowind Script Extender v0.9.3
Morrowind Graphics Extender (v3.8.0-SVN_rev-116)
MWSE Copyright (C) 2003-2007 FreshFish copyleft GPL

This program is free software, licensed according to the GNU Public
License,
and comes with ABSOLUTELY NO WARRANTY. Visit
http://www.gnu.org/copyleft/gpl.html for details.
MWSE contributers: cdcooley, Fliggerty, Tp21, Timeslip and probably others
MGE contributers: LizTail, Scanti

DLL injected
MWSE: setting page protection
MWSE: setting initial breakpoints

and then nothing more



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