Most hardware acceleration(GPU instead of CPU) is available when using
openGL. investigate the posibiltiy to take advantage of this
Note: some features won't be available (or very hard) under openGL but my
understanding is we never actually edit our graphics so we don't need all
possible 2D features.
Victor Pelt
game/editor specific user interface
None
Public
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Date: 2009-05-20 09:14 I Investigated OpenGL for widelands before. When using it, we loose our |
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Date: 2009-05-19 19:02 this is a duplicate of #1795728 - Rendering speedup with openGL ( |
| Field | Old Value | Date | By |
|---|---|---|---|
| status_id | Open | 2009-05-19 19:02 | nasenbaer_peter |
| allow_comments | 1 | 2009-05-19 19:02 | nasenbaer_peter |
| close_date | - | 2009-05-19 19:02 | nasenbaer_peter |
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