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MobileZX

Tracker: Bugs

5 problem with bright attributes on MobileZX-0.8.60 - ID: 2777093
Last Update: Comment added ( mooncat69 )

hello,

there's little difference between bright on and bright off attributes when
looking at colors on MobileZX.

please see file attachment which contains 2 files:

1. ZX-INKS.png - screenshots from UnrealSpeccy emulator which shows how
colors with bright on and bright off should differ.
2. ZX-INKS.sna - reference snapshot which compares Spectrum colors with
bright on and bright off (for testing on MobileZX).

can you please fix the colors in the next version of MobileZX according to
UnrealSpeccy colors?


Anton Belenki ( antonbelenki ) - 2009-04-21 05:47

5

Closed

None

Simon Williams

User Interface

None

Public


Comments ( 2 )

Date: 2009-05-31 19:30
Sender: mooncat69Project Admin

Fixed in MobileZX 0.8.61


Date: 2009-05-31 18:17
Sender: mooncat69Project Admin

Currently, MobileZX uses a normal value of 238 and a bright value of 255
UnrealSpeccy uses a normal value of 177 and a bright value of 254
Fuse uses a normal value of 198m 195, 198 and a bright value of 255.

I think I will opt for the Fuse values. You're right; the current values
aren't very good.


Attached File ( 1 )

Filename Description Download
ZX-INKS.zip Download

Changes ( 8 )

Field Old Value Date By
close_date 2009-05-31 18:17 2009-05-31 19:30 mooncat69
allow_comments 1 2009-05-31 19:30 mooncat69
status_id Pending 2009-05-31 19:30 mooncat69
close_date - 2009-05-31 18:17 mooncat69
status_id Open 2009-05-31 18:17 mooncat69
category_id Emulation Engine 2009-05-31 18:17 mooncat69
assigned_to nobody 2009-04-27 02:40 antonbelenki
File Added 323763: ZX-INKS.zip 2009-04-21 05:47 antonbelenki