Multiple render windows patch version 3.0:
D3D9 Render System.
1.Multithread crashes fixed.
2.D3D header files comes from one place only.
3.NV PerfHUD crash fixed.
4.Loading time improved on multiple devices.
5.Resizing swap chain window doesn’t require device reset any more –
saves time when resizing these kind of windows.
6.Fixed crashes when render window size gets to zero – user might resize
it to this size.
7.Sample code in play pen updated. Uncomment the
_MULTIPLE_MONITOR_RENDER_MODE_ define to create render window on each
display monitor.
8.VC9 project patch for D3D9 render system project added.
OpenGL.
1.Fixed wrong window position when no top left parameters specified.
Nobody/Anonymous
enhancement
Shoggoth
Public
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Date: 2009-11-04 02:20 This Tracker item was closed automatically by the system. It was |
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Date: 2009-10-20 14:53 Assuming this one can be closed |
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Date: 2009-03-12 16:47 Thanks Nir - could you tell me if this addresses this issue: |
| Filename | Description | Download |
|---|---|---|
| MultipleRenderWindows_1.6_Patch_003.rar | Main patch file + vc9 project patch | Download |
| Field | Old Value | Date | By |
|---|---|---|---|
| close_date | 2009-10-20 14:53 | 2009-11-04 02:21 | sf-robot |
| status_id | Pending | 2009-11-04 02:21 | sf-robot |
| allow_comments | 1 | 2009-11-04 02:21 | sf-robot |
| close_date | - | 2009-10-20 14:53 | sinbad |
| status_id | Open | 2009-10-20 14:53 | sinbad |
| resolution_id | None | 2009-10-20 14:53 | sinbad |
| File Added | 317134: MultipleRenderWindows_1.6_Patch_003.rar | 2009-03-10 07:42 | nirhasson |
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