for my windows compiled ufoai (msys setup) battlescape freezes for some
minutes - I think only pathfinding execution is done in this time.
freeze occurs on any soldier change or any action. Compiling with suse
linux does not freeze the game.
If you need other infos, please ask.
Michael Wilmes
None
SVN trunk
Public
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Date: 2009-11-09 07:16 io is never cheap - but it should not block the game. is this still an |
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Date: 2009-02-14 19:05 It is not printing to the logfiles, I could verify. cvar logfile is used to |
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Date: 2009-01-28 18:40 I found the suspect, it is nothing with compile: |
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Date: 2009-01-10 15:46 that -funsigned-bitfields/-fsigned-bitfields did not influence anything. I |
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Date: 2009-01-05 18:30 I think it never worked since new pathfinding was implemented. The only |
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Date: 2009-01-03 23:42 1. What was the last time you were able to compile an exe that did not lag |
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Date: 2009-01-03 11:46 I can confirm that it does not happen if I compile with CodeBlocks... so it |
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Date: 2009-01-03 10:56 duke: please note that I don't use C::B but "default" make process like |
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Date: 2009-01-02 23:52 Discomfirmed. |
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Date: 2009-01-02 12:55 this is during single-player game. I also experience this during skirmish |
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Date: 2009-01-01 22:31 Is this just the client, or are you using both the server and the client? |
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