I ran into a problem with both the visuals and displayed bounding boxes of
objects being offset from their actual physical representation. Changing:
this->visualNode->SetPose(localPose);
To:
this->visualNode->SetPose(pose);
Seemed to fix it.
Nathan Koenig
Gazebo
None
Public
|
Date: 2008-08-20 22:33
|
| Filename | Description | Download |
|---|---|---|
| VisualOffset.diff | Patch to fix offset visuals | Download |
| Field | Old Value | Date | By |
|---|---|---|---|
| status_id | Open | 2008-08-20 22:33 | natepak |
| close_date | - | 2008-08-20 22:33 | natepak |
| File Added | 286802: VisualOffset.diff | 2008-08-02 02:12 | razorunreal |
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