When trying to level up by killing bats character needs to descend,ascend
and redescend to the cellar quite a lot of times. Sometimes it appears that
the otherwise open paths of the cellar are deadlocks and the only way to
get away is to ascend and redescend for the graphics to be reproduced
normally. Could it be a design algorithm bug? I have added two screenshots
in order to assure I was made clear.
Nobody/Anonymous
System
Outdated Source
Public
|
Date: 2008-02-13 01:33
|
| Filename | Description | Download |
|---|---|---|
| error.rar | error screenshot | Download |
| Field | Old Value | Date | By |
|---|---|---|---|
| artifact_group_id | None | 2009-07-26 03:59 | blackdragon1157 |
| priority | 8 | 2009-07-26 03:56 | blackdragon1157 |
| resolution_id | Accepted | 2009-07-26 03:54 | blackdragon1157 |
| allow_comments | 1 | 2009-07-26 03:54 | blackdragon1157 |
| status_id | Closed | 2008-10-28 23:37 | blackdragon1157 |
| close_date | 2008-10-28 23:36 | 2008-10-28 23:37 | blackdragon1157 |
| status_id | Open | 2008-10-28 23:36 | blackdragon1157 |
| close_date | - | 2008-10-28 23:36 | blackdragon1157 |
| resolution_id | None | 2008-02-13 01:33 | blackdragon1157 |
| priority | 5 | 2008-02-13 01:33 | blackdragon1157 |
| category_id | None | 2008-02-13 01:33 | blackdragon1157 |
| File Added | 266070: error.rar | 2008-02-12 20:20 | lagouzas |
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