With certain commodities and certain price points, it is easily possible to
buy 100 of a particular commodity, causing the price to rise more than 2
gold per item, and then immediately resell for a profit. This is
infinitely repeatable, and thus essentially leads to an infinite amount of
money being available.
An example of this occurrence would be Trade Goods - when at 4/5, buying a
bit more will bump the price up to 6/7, at which point you can sell 100 of
them for 600, and have the price drop back down to 4/5. Buying 100 back at
500 will bump the price back up to 6/7, etc.
This situation is likely not avoidable for a player with a large enough sum
in the bank (enough to buy so much of a commodity that the price jumps up
twice), but I think it's reasonable to disallow it for amounts as small as
100 of a commodity. I think the major problem lies in the fact that
certain commodities will rise in price by 2 or more gold at once, since a
commodity that will only rise by 1 gold does not make a profit on resell.
It seems an alternative system of not allowing the player to resell
commodities that he's bought from Europe could be implemented, but I doubt
the original Colonization had such a system anyway. I definitely do not
remember ever having a situation where I could repeatedly buy and sell 100
of a commodity at a profit, however.
Nobody/Anonymous
General Gameplay
Fixed (FreeCol 0.8.0)
Public
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Date: 2009-12-05 16:54 This bug is not fixed. |
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Date: 2008-03-24 08:59
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Date: 2008-03-24 07:23
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Date: 2007-12-09 04:56 Logged In: NO |
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Date: 2007-11-06 14:12
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Date: 2007-11-05 00:29 Logged In: NO |
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Date: 2007-11-04 12:53
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Date: 2007-11-04 12:39
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Date: 2007-11-04 08:03
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| Field | Old Value | Date | By |
|---|---|---|---|
| status_id | Open | 2008-03-24 08:59 | burschik |
| artifact_group_id | None | 2008-03-24 08:59 | burschik |
| close_date | - | 2008-03-24 08:59 | burschik |
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