It would be nice if you could choose what buildings have to produce (if the
building can produce different wares (e.g. the metalworks should produce an
axe)).
Erik Sigra
game engine (game logic)
None
Public
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Date: 2008-11-24 14:59 Implemented in revision 3543. |
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Date: 2008-11-16 18:58 The attached patch implements both default target quantities (defined in |
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Date: 2008-11-15 18:29 Current SVN, build13rc and build13rc2 (released soon) has a simple form of |
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Date: 2008-08-09 18:51
|
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Date: 2007-10-24 11:59
|
| Field | Old Value | Date | By |
|---|---|---|---|
| File Deleted | 301685: | 2008-11-24 18:38 | sigra |
| close_date | - | 2008-11-24 14:59 | sigra |
| status_id | Open | 2008-11-24 14:59 | sigra |
| priority | 5 | 2008-11-16 18:58 | sigra |
| File Added | 301685: target_quantity-1.diff | 2008-11-16 18:58 | sigra |
| summary | define defaut target level for each ware type | 2008-11-16 03:36 | sigra |
| assigned_to | nobody | 2008-11-16 03:36 | sigra |
| summary | User specified production | 2008-11-15 18:29 | sigra |
| summary | On-demand production | 2008-11-15 18:12 | dwarik |
| summary | Choose what buildings produce | 2008-01-26 01:12 | sigra |
| category_id | None | 2007-10-24 11:59 | sigra |
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