Text is ugly on the "normal", "highlighted" and "selected" graphics which
get used to show menu buttons in different states. This is because the
text can't be antialiased because of the maximum number of colors on those
overlays. Text on the background graphic doesn't have that limitation.
I suggest adding a feature that renders the text directly on the background
(with antialiasing, and in a color the user specifies), and instead of
text, make the overlays a sillouhette (sp?) of the button graphics, in a
user-specified color on a black background, with a transparency mask (with
a user-specified transparency value). I've found PNG files must have a 16
million color depth to have a mask, but as long as they only use a couple
actual colors spumux will accept them.
The idea is to set overlay colors to mix with the background, and control
how much influence the overlay color has via its transparency. I have
tested this and the concept does work.
Nobody/Anonymous
core
None
Public
| Filename | Description | Download |
|---|---|---|
| menuX-X.mpg_highlight.png | Example of red highlight overlay with mask | Download |
| Field | Old Value | Date | By |
|---|---|---|---|
| File Added | 224292: menuX-X.mpg_highlight.png | 2007-04-09 19:12 | donstauffer |
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