Last time I checked, it is hardcoded that the engine being used for new
mods is the BG engine. This affects most particularly the animation of
certain items, like the fountains as the cycle is engine-dependent.
It would be great to be able to specify which engine (thus which animation
cycles, etc) a new mod is based off. At the moment, I had to update the
source to say that if a game isn't SI and isn't BG, then use SI's engine.
This unfortunately can't be distributed, which is kinda the points of
mods...
thx
Marzo Sette Torres Junior
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Public
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Date: 2007-06-16 22:27
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| Field | Old Value | Date | By |
|---|---|---|---|
| status_id | Open | 2007-06-16 22:27 | marzojr |
| assigned_to | nobody | 2007-06-16 22:27 | marzojr |
| close_date | - | 2007-06-16 22:27 | marzojr |