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OpenSebJ - Realtime Audio Sample Mixing

Tracker: Feature Requests

7 Different triggering modes for samples - ID: 1694639
Last Update: Comment added ( lorddiamond )

I think it would be useful if the capability to control the method in which
a sample is triggered when a key is pressed were added to the sample
properties. For example:
Mode 1:
You press the key and the sample plays for it's full duration or loops if
the loop option is enabled until you retrigger the sample by pressing the
key again. This is the default behavior, but there are other useful
possibilities.
Mode 2:
You press the key and the sample plays only until the key is released.
This mode would function more like a true musical keyboard/sampler.
Perhaps at some point a fade parameter could even be added to determine how
quickly the sample stops/fades out when the key is released.
Mode 3:
You press the key and the sample plays for it's full duration or loops if
the loop option is enabled . Pressing the key again stops playback of the
sample. This mode would essentially be an on/off toggle.


Carlos ( lorddiamond ) - 2007-04-04 23:08

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Jason Childress

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Comments ( 5 )




Date: 2009-02-21 21:19
Sender: lorddiamond

And yes, the suggestion was indeed more for real-time composition.


Date: 2009-02-21 21:09
Sender: lorddiamond

Actually, I'm the one who initially submitted this request. The original
idea was more of a per sample setting and without any modifiers. Although
I think this would be much more flexible, I suppose it would work well
enough as a global setting.
In another thread I had mentioned the possibility of changing the modifier
key which stops sample playback from Ctrl to Shift because the Ctrl
combination was conflicting with certain native Windows functions.


Date: 2009-02-21 20:29
Sender: opensebjProject Admin

Hi Blazn,

This is more for the real time composition than the setting of samples on
the composition window. Thinking about the composition screen, it would be
difficult to translate these actions back there actually as we don't have
these sorts of concepts in place.

I think the request was more of a global setting for sample modification.
So if you hold down control when pressing the key assigned with a sample
you trigger it to play as a loop. Or if you hold shit and the sample key it
stops it. Not sure we have all of the options described but I think that
was the idea.

Cheers.


Date: 2009-02-18 12:23
Sender: blaznjason

The user is prompted to open a sound, then map it to a key?
The user then hits Ctrl+[Key] in the default view and the sound is
'pasted' in(at the current position)?


Date: 2009-02-09 02:17
Sender: opensebjProject Admin

Hi Blazn,

I think this one would need some sort control key options setup in the
assign key window for the sample. I.e. to be able to assign CTRL to get a
different action as suggested above. It's probably best if it was a global
setting though, so you could always hold control and get the expected
result regardless of what the sample is.

So for a first round, perhaps if you are holding down CTRL when you press
the key assigned to the sample, it stops that sample from playing?

What do you think?

Cheers,
Sebastian


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Changes ( 3 )

Field Old Value Date By
assigned_to opensebj 2009-02-09 02:17 opensebj
priority 5 2007-04-09 03:10 opensebj
assigned_to nobody 2007-04-09 03:08 opensebj