I tried to compile your quake3 source code for my amd 64 computer, but it
seems you used a modified version of ID's source code that does not support
x86_64 architecture.
To be able to play with cell shading, I ported your code modification to
the icculus version of the quake engine (svn revision 1017).
Here is the result of this port.
Jordi Prats
None
None
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Date: 2007-03-15 16:28
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Date: 2007-03-14 22:45
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Date: 2007-03-14 14:21 Logged In: NO |
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Date: 2007-03-14 00:11
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Date: 2007-03-13 19:54
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Date: 2007-03-13 18:39
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| Filename | Description | Download |
|---|---|---|
| cell.diff | Download | |
| cell.diff.1050 | diff against the latest ioquake3 svn revision: 1050. | Download |
| Field | Old Value | Date | By |
|---|---|---|---|
| File Added | 220369: cell.diff.1050 | 2007-03-13 19:54 | oleastre |
| priority | 5 | 2007-03-13 18:40 | rutdaun |
| resolution_id | None | 2007-03-13 18:39 | rutdaun |
| assigned_to | nobody | 2007-03-13 18:39 | rutdaun |
| File Added | 208743: cell.diff | 2006-12-28 02:58 | oleastre |