I'm not positive as I haven't had a chance to go trhough all the code and
figure stuff out yet, but I have seen a problem that should be pretty easy
to fix... Basically in the Castle Colony example, the Butchers will not
run... This is because (when they run) there isn't enough meat to run...
The farms (that generate meat) run after the butchers, and there isn't any
way to store meat... If what I HAVE seen of the code means what I think it
does, then this is probably a simple order of operation problem, but you
could also add a little bit of meat storage either to the farms, the
Butcher, or to some new building...
Robert Bogdon
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Date: 2006-12-08 17:47
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Date: 2006-12-07 23:06
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Date: 2006-12-07 22:58
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| Field | Old Value | Date | By |
|---|---|---|---|
| assigned_to | nobody | 2006-12-08 18:06 | robertbogdon |
| status_id | Open | 2006-12-08 17:47 | robertbogdon |
| resolution_id | None | 2006-12-08 17:47 | robertbogdon |
| close_date | - | 2006-12-08 17:47 | robertbogdon |
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