I might be nice to have a building's roof become
transparent when one of the player's agents enter the
building. I can remember being fustrated at not being
able to work out where an agent had disappeared to
inside buildings.
In a similar vein it might be an idea to make whole
sections of building become transparent when the
player's agents are hidden from sight.
Anyone who's played Diablo 1 and/or 2 should know what
I am envisioning.
Of course all of these are certainly post-1.0 feature
candidates.
Nobody/Anonymous
None
None
Public
|
Date: 2007-07-24 11:12
|
|
Date: 2006-12-28 13:30 Logged In: NO |